Is a particle emitter set to "Shot" able to be re-used on different frames?
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Hi there. I set up a simple spline emitter with its emission set to Shot: it's a long story, but all the complicated junk I tried to use fields for what I was trying to do didn't work, so I just used multiple emitters set to "Shot," but I was wondering: there's only the option to enter a single frame on which the shot occurs. Is there any way to use, say, an array of frames, meaning if I wanted to emit a burst on frame 30, and then another on frame 40, I could re-use the same emitter? Or do I just need to use multiple emitters? (Pulse isn't what I'm looking for, I don't think, since there's no periodicity to what I want to do.) Thanks for reading!
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Hi Balakay612,
Please have a look here:
Frames 0, 30, and 40 should have a burst:
The setup is based on the Pulse, with a Gap set to 30, then 10, then 1000.
Each time, the keyframe interpolation is Step.Why 1000, to shut it off.
Enjoy
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Hey that works great! Thanks for the reply!
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Thanks for the reply as well, and taking the time, Balakay612.
My best wishes for your project!