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    How to bend an IK chain the other way?

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    • cyrilrueg
      cyrilrueg last edited by

      Hello,

      How do you make an IK chain bend in the opposite direction? I tried using a Pole Vector, but it messes with the object's rotation on other axes. Thank you very much

      https://we.tl/t-xQC298uxJr

      Screenshot 2025-03-11 at 14.25.49.png

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi cyrilrueg,

        The key for the orientation is the Pole (Vector)
        Example
        CV4_2025_drs_25_CAik_01.c4d
        Select the Pole Null and move it up and down (P.Y)

        To create one:
        Screenshot 2025-03-11 at 10.37.29 AM.jpg

        More about this
        https://help.maxon.net/c4d/2025/en-us/Default.htm#html/TCAIK-ID_TAGPROPERTIES.html#ID_CA_IK_TAG_SOLVER

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        cyrilrueg 1 Reply Last reply Reply Quote
        • cyrilrueg
          cyrilrueg @Dr. Sassi last edited by

          Hi @Dr-Sassi, thanks for your reply. The problem is that the bracelet turns 180° when I add the pole. The movement of the IK is correct but the object is just turned upside down.

          https://we.tl/t-ecuVwF1ApZ

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi cyrilrueg,

            Thanks for the file.

            Typically, the Pole Null is set somewhere; it must be moved to create the "plane" on which things should work, like the Dark green discs from the link in an earlier post. This needs to be done. Otherwise, the whole setup might flip at one point in an unwanted way. Positioning the pole needs testing based on the expected animation; sometimes adjustments are needed, which is why advanced rigs have an easy-to-access controller for that in the scene.

            The simple way is to use the
            IK-Tag>>Attribute Manager> Tag> Pole Vector> Axis or Twist option.

            Your file
            https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20250312_CV4_2025_drs_25_CAip_11.c4d.zip

            Documentation
            https://help.maxon.net/c4d/2025/en-us/Default.htm#html/TCAIK-ID_TAGPROPERTIES.html#ID_CA_IK_TAG_POLE_TWIST

            The alternative is to reset the Bind Pose, which is often much more work; however, the Pole needs to be placed properly.

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            cyrilrueg 1 Reply Last reply Reply Quote
            • cyrilrueg
              cyrilrueg @Dr. Sassi last edited by

              Hi @Dr-Sassi, thank you for your quick reply! I'm sorry but I don't quite understand, in the file you gave me the bend is correct (shorter bracelet) but on the other (long bracelet) it moves in the wrong direction and with the pole it turns the object upside down

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              • Dr. Sassi
                Dr. Sassi last edited by

                Hi cyrilrueg, I haven't change the other part (Long), since you mentioned the Belt buckle is the problem.

                Here are the setup and animated. On frame zero, you can delete the animation, without problems.

                The Pole Needs to be adjusted to your needs, perhaps.

                https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20250313_CV4_2025_drs_25_CAip_12.c4d.zip

                All the best

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                cyrilrueg 1 Reply Last reply Reply Quote
                • cyrilrueg
                  cyrilrueg @Dr. Sassi last edited by

                  Hi @Dr-Sassi The problem is that the long bracelet object turns around when the pole is moved (see video attached)

                  https://we.tl/t-GrgnRh6ibJ

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                  • Dr. Sassi
                    Dr. Sassi last edited by

                    Hi cyrilrueg,

                    That is not a problem; it is expected and wanted behavior.

                    The pole defines the orientation of the virtual disc, like the dark green ones mentioned above in the manual.
                    This disc is the key to solving the IK. Otherwise, the joints would just randomly move around in space.

                    My suggestion to move it up and down was to learn its influence on the solved IK chain.
                    The Pole, as mentioned, needs to be placed properly to make things work in a stable way.

                    Cheers

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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