Mesh light refuse to appear as PuzzleMatte ID or Cryptomatte
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Hello, it is all in the title, in Redshift when I assign a mesh as a light source (area light in mesh mode) it refuses to appear inside PuzzleMatte ID or Cryptomatte
The only poor workaround is to render it in a different scene without Mesh lights
Is it a bug or a logical limitation ?Best
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Hi resort-sand,
They behave like lights then, no longer as geometry.
Have you tried to get your information via Emission AOV?
The light has to be set to
Attribute Manager> Object> SHAPE> Visible [on].All the best
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Thanks, I will check it
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Thank you for the reply, resort-sand,
Please let me know how it goes.
All the best