CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Mesh light refuse to appear as PuzzleMatte ID or Cryptomatte

    Question & Answers
    2
    6
    201
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R
      resort-sand last edited by

      Hello, it is all in the title, in Redshift when I assign a mesh as a light source (area light in mesh mode) it refuses to appear inside PuzzleMatte ID or Cryptomatte 🙂
      The only poor workaround is to render it in a different scene without Mesh lights
      Is it a bug or a logical limitation ?

      Best

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi resort-sand,

        They behave like lights then, no longer as geometry.

        Have you tried to get your information via Emission AOV?
        The light has to be set to
        Attribute Manager> Object> SHAPE> Visible [on].

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        1 Reply Last reply Reply Quote
        • R
          resort-sand last edited by

          Thanks, I will check it

          1 Reply Last reply Reply Quote
          • Dr. Sassi
            Dr. Sassi last edited by

            Thank you for the reply, resort-sand,

            Please let me know how it goes.

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            1 Reply Last reply Reply Quote
            • R
              resort-sand last edited by

              I think the "visible" option is no longer available, maybe replaced by "block rays" but it doesn't work too, I am sure it is feasible in AOV data 🙂

              1 Reply Last reply Reply Quote
              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Hi, resort-sand,

                The data is in the Emission pass. You can assign a Light Group to the Light Object. The Emission information is then separated.

                Another way would be to use an Incandescent material. An example is below.

                Render in the Picture Viewer, select Layer>Single pass, then explore the results.

                CV4_2025_drs_25_RSpl_11.c4d

                The Visible checkbox in newer version is now Camera (The slider) Camera Contribution)

                Cheers.

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                1 Reply Last reply Reply Quote
                • First post
                  Last post