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Low Poly clone driving high poly for simulation

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  • S
    smckenzie last edited by Mar 16, 2025, 10:57 PM

    I saw a technique some time ago where you could use low poly objects in a cloner that were in a simulation (in this case, just dropping into a box) but the high poly version would be actually rendered. The low poly version was just used to speed up the simulation.

    I've Googled around but came up short. Can you show me please ?) 🙂

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    • Dr. Sassi
      Dr. Sassi last edited by Mar 16, 2025, 11:16 PM

      Hi smckenzie,

      Typically this is done with a Mesh Deformer (some called it Cage Deformer). The low-resolution object provides a simplified result, which is then transferred (deformed) to a higher-resolution model.

      Another way is shown here:
      https://www.youtube.com/live/JvncJjTion8?feature=shared&t=1703

      Optimizing the the shape of the colliding "geometry", might also help:
      https://cineversity.forums.maxon.net/post/6788

      Is this something that would work for you?

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • S
        smckenzie last edited by Apr 8, 2025, 5:40 PM

        Thanks, I'll take a look.

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        • Dr. Sassi
          Dr. Sassi last edited by Apr 8, 2025, 7:17 PM

          Thank you for the reply, smckenzie.

          My best wishes

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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