Liquid acid
-
I am trying to simulate below picture / animation.
It is a simulation of fluids mixing (often used in light show at pop concerts).So the main thing is how to 'mix' textures in cinema?
I started using the Proximal shader, but it is very complicated.I hop someone can help me.
-
Hi Pim,
Here is a starting point. Explore how different Noise and Seed versions affect the distortion (animated), while the scale is surely a strong influence.
CV4_2025_drs_25_RSoa_01.c4dI have set the ramp to match your reference image.
Back in the days when I made stage light shows for bands for many years, I had one of these Oil projectors that created this effect. There was a round double glass chamber, each filled with two tinted oils. After the light warmed the oil, it produced all these psychedelic patterns based on a little motor rotating the unit with the oils, and the patterns changed. When combined randomly with my other nine projectors, it created a nice blend. Why am I talking about stuff from decades ago? Because the two chambers are a key point here, and I have set the Material up in that way, with two sources mixed in the Color Layer.
All the best
-
Yes, back in the days with those Oil projector light shows, those were the days.
And exactly what I want to do!
I have a close look at your example and get back to you.Regards,
Pim -
Thank you Pim.
Please let me know if there are any other ideas or directions we should explore.
Enjoy your project
-
@Dr-Sassi Now I want to add another object, here a sphere, and let the two textures mix.
I see various options to 'mix' the textures:- animate the transparency of the objects / textures
- use the proximal shader
- feather the object. For example the sphere texture is too sharp
- add transparency in 'areas' of the textures
Here an example of an extra sphere with an vibrate and transparancy in the texture.
Here the scene file
cv4_2025_drs_25_rsoa_02.c4dWhat do you think is th best method to 'mix' the textures and could you give an example?
Regards,
Pim