Liquid acid
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I am trying to simulate below picture / animation.
It is a simulation of fluids mixing (often used in light show at pop concerts).So the main thing is how to 'mix' textures in cinema?
I started using the Proximal shader, but it is very complicated.I hop someone can help me.
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Hi Pim,
Here is a starting point. Explore how different Noise and Seed versions affect the distortion (animated), while the scale is surely a strong influence.
CV4_2025_drs_25_RSoa_01.c4dI have set the ramp to match your reference image.
Back in the days when I made stage light shows for bands for many years, I had one of these Oil projectors that created this effect. There was a round double glass chamber, each filled with two tinted oils. After the light warmed the oil, it produced all these psychedelic patterns based on a little motor rotating the unit with the oils, and the patterns changed. When combined randomly with my other nine projectors, it created a nice blend. Why am I talking about stuff from decades ago? Because the two chambers are a key point here, and I have set the Material up in that way, with two sources mixed in the Color Layer.
All the best