CINEVERSITY

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    • P
      Pim last edited by

      I am trying to simulate below picture / animation.
      It is a simulation of fluids mixing (often used in light show at pop concerts).

      So the main thing is how to 'mix' textures in cinema?
      I started using the Proximal shader, but it is very complicated.

      I hop someone can help me.

      cineversity-vloeistof.jpg

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Pim,

        Here is a starting point. Explore how different Noise and Seed versions affect the distortion (animated), while the scale is surely a strong influence.
        CV4_2025_drs_25_RSoa_01.c4d

        I have set the ramp to match your reference image.
        Screenshot 2025-06-07 at 9.49.22 AM.jpg

        Back in the days when I made stage light shows for bands for many years, I had one of these Oil projectors that created this effect. There was a round double glass chamber, each filled with two tinted oils. After the light warmed the oil, it produced all these psychedelic patterns based on a little motor rotating the unit with the oils, and the patterns changed. When combined randomly with my other nine projectors, it created a nice blend. Why am I talking about stuff from decades ago? Because the two chambers are a key point here, and I have set the Material up in that way, with two sources mixed in the Color Layer.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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