Equivalent to 3ds Max Push modifier in Cinema 4D
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Hi everyone!
In 3ds Max, there’s a Push modifier that moves a model’s vertices along their normals — basically inflating or deflating the mesh uniformly.
I’m wondering: what would be the Cinema 4D equivalent to achieve this kind of procedural effect?
From what I’ve tested, the Displacer Deformer (with something like a Color Shader in the Shading tab and adjusting the Height) seems to get close. I also considered using Normal Move in point mode, but that’s more of a manual workflow.
Are there any other native deformers, tags, or tools in C4D that can do this easily and procedurally, like Push? Or maybe some setup you’d recommend?
Thanks a lot for the help!
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Hi steal-shelter,
Since you have explored the obvious "suspects" of this technique, please have a look here:
You might explore some of the MoGraph Effectors, but in Deformation Mode.
https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OERANDOMIZE-ID_MG_EFFECTORDEFORMER_GROUP.html#ID_MG_EFFECTORDEFORMER_MODEExample
CV4_2025_drs_25_MGpd_01.c4dPlease let me know if that aligns with your targets.
Cheers
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Thanks a lot, i will try it out.
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Thank you for the reply, steal-shelter,
You're very welcome.
Let me know how it goes.
Since I write in a Forum, let me add this for anyone reading along: If the amount of the Normal move is different for each polygon, the shared points (and, with that, the edges) will find a sweet spot among all. Then, the Normal direction is not the final determination of the Polygon orientation. Which means the Normal direction has changed.
Enjoy!