Equivalent to 3ds Max Push modifier in Cinema 4D
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Hi everyone!
In 3ds Max, there’s a Push modifier that moves a model’s vertices along their normals — basically inflating or deflating the mesh uniformly.
I’m wondering: what would be the Cinema 4D equivalent to achieve this kind of procedural effect?
From what I’ve tested, the Displacer Deformer (with something like a Color Shader in the Shading tab and adjusting the Height) seems to get close. I also considered using Normal Move in point mode, but that’s more of a manual workflow.
Are there any other native deformers, tags, or tools in C4D that can do this easily and procedurally, like Push? Or maybe some setup you’d recommend?
Thanks a lot for the help!
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Hi steal-shelter,
Since you have explored the obvious "suspects" of this technique, please have a look here:
You might explore some of the MoGraph Effectors, but in Deformation Mode.
https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OERANDOMIZE-ID_MG_EFFECTORDEFORMER_GROUP.html#ID_MG_EFFECTORDEFORMER_MODEExample
CV4_2025_drs_25_MGpd_01.c4dPlease let me know if that aligns with your targets.
Cheers
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Thanks a lot, i will try it out.
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Thank you for the reply, steal-shelter,
You're very welcome.
Let me know how it goes.
Since I write in a Forum, let me add this for anyone reading along: If the amount of the Normal move is different for each polygon, the shared points (and, with that, the edges) will find a sweet spot among all. Then, the Normal direction is not the final determination of the Polygon orientation. Which means the Normal direction has changed.
Enjoy!
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Não é bem isso não. Vou dar um exemplo em um vídeo que encontrei. Eu achei uma função parecida com o modificador "displacer".
https://www.youtube.com/watch?v=2go_Eb5EpNc
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Hi steal-shelter<
Please in English. Cineversity is a forum in English. Thank you.
Cheers
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Sorry, lol
It's nothing like that. I'll send you a YouTube video sample so you can watch it and get an idea of what I'm talking about. Earlier, I found a modifier that's somewhat similar — it's called 'Displacer'.
https://www.youtube.com/watch?v=2go_Eb5EpNc
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Hi steal-shelter,
The Normal Move is a tool that does exactly this. I assumed you had tried it, and suggested a similar option, as the question targets a Modifier, and not a tool. I mentioned that it affect neighbors.
A Normal move modifier that stays active (AKA permanent adjustability) is not in the default tool set. The only exception could be the Thicken Modifier. While the Endcap is the only option checked on.
Over the past nearly three decades, no one has requested a Normal Move modifier in any forum that I have supported. Which could be created of course if enough people ask for it.
Please use the "Share your idea!" here
https://www.maxon.net/en/support-center
If created, it may appear in the Asset Browser.You could also ask Noseman if he is willing to explore how to set one up in Scene Nodes, and create a "tailored" capsule for you.
https://www.youtube.com/live/dOM8RFoLJE8?feature=shared&t=5101
The next show is on Aug. 07.Enjoy your weekend.
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That's great, i will try it out.
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THankss for the reply, steal-shelter,
Fingers crossed it provides what you like to have.
Thank you for the question!
Cheers