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    Equivalent to 3ds Max Push modifier in Cinema 4D

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    • steal-shelter
      steal-shelter last edited by

      Hi everyone!

      In 3ds Max, there’s a Push modifier that moves a model’s vertices along their normals — basically inflating or deflating the mesh uniformly.

      I’m wondering: what would be the Cinema 4D equivalent to achieve this kind of procedural effect?

      From what I’ve tested, the Displacer Deformer (with something like a Color Shader in the Shading tab and adjusting the Height) seems to get close. I also considered using Normal Move in point mode, but that’s more of a manual workflow.

      Are there any other native deformers, tags, or tools in C4D that can do this easily and procedurally, like Push? Or maybe some setup you’d recommend?

      Thanks a lot for the help!

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi steal-shelter,

        Since you have explored the obvious "suspects" of this technique, please have a look here:

        You might explore some of the MoGraph Effectors, but in Deformation Mode.
        https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OERANDOMIZE-ID_MG_EFFECTORDEFORMER_GROUP.html#ID_MG_EFFECTORDEFORMER_MODE

        Example
        CV4_2025_drs_25_MGpd_01.c4d

        Please let me know if that aligns with your targets.

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • steal-shelter
          steal-shelter last edited by

          Thanks a lot, i will try it out.

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thank you for the reply, steal-shelter,

            You're very welcome.

            Let me know how it goes.

            Since I write in a Forum, let me add this for anyone reading along: If the amount of the Normal move is different for each polygon, the shared points (and, with that, the edges) will find a sweet spot among all. Then, the Normal direction is not the final determination of the Polygon orientation. Which means the Normal direction has changed.

            Enjoy!

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • steal-shelter
              steal-shelter last edited by

              Não é bem isso não. Vou dar um exemplo em um vídeo que encontrei. Eu achei uma função parecida com o modificador "displacer".

              https://www.youtube.com/watch?v=2go_Eb5EpNc

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              • Dr. Sassi
                Dr. Sassi last edited by

                Hi steal-shelter<

                Please in English. Cineversity is a forum in English. Thank you.

                Cheers

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • steal-shelter
                  steal-shelter last edited by

                  Sorry, lol

                  It's nothing like that. I'll send you a YouTube video sample so you can watch it and get an idea of what I'm talking about. Earlier, I found a modifier that's somewhat similar — it's called 'Displacer'.

                  https://www.youtube.com/watch?v=2go_Eb5EpNc

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                  • Dr. Sassi
                    Dr. Sassi last edited by Dr. Sassi

                    Hi steal-shelter,

                    The Normal Move is a tool that does exactly this. I assumed you had tried it, and suggested a similar option, as the question targets a Modifier, and not a tool. I mentioned that it affect neighbors.

                    Screenshot 2025-07-26 at 11.40.08 AM.jpg

                    A Normal move modifier that stays active (AKA permanent adjustability) is not in the default tool set. The only exception could be the Thicken Modifier. While the Endcap is the only option checked on.

                    CV4_2025_drs_25_MOth_01.c4d

                    Screenshot 2025-07-26 at 1.29.48 PM.jpg

                    Over the past nearly three decades, no one has requested a Normal Move modifier in any forum that I have supported. Which could be created of course if enough people ask for it.
                    Please use the "Share your idea!" here
                    https://www.maxon.net/en/support-center
                    If created, it may appear in the Asset Browser.

                    You could also ask Noseman if he is willing to explore how to set one up in Scene Nodes, and create a "tailored" capsule for you.
                    https://www.youtube.com/live/dOM8RFoLJE8?feature=shared&t=5101
                    The next show is on Aug. 07.

                    Enjoy your weekend.

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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                    • steal-shelter
                      steal-shelter last edited by

                      That's great, i will try it out.

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                      • Dr. Sassi
                        Dr. Sassi last edited by

                        THankss for the reply, steal-shelter,

                        Fingers crossed it provides what you like to have.

                        Thank you for the question!

                        Cheers

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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