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    Strange topology once material applied

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    • R
      river-prior last edited by

      I found a material that I liked (from PixelLab). I applied it to a portion of a model that I was sent via CAD. The model in preview looks great, but once the material is applied the topology goes squirrely. I feel like i should know the answer to this problem, but i have drawn a blank here. I have created other materials myself and applied them and the material looks decent. Any idea as to what I might have going on here?Topology.jpg

      Thanks for the help!

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi river-prior,

        Without a file, I have to guess, which is not my favorite way.

        Typically, this is a Phong/Normal problem of the model.

        Which one (or both): This is not clear from the pictures alone.

        It can be also in the model, use the Model check to see if there is something wrong with it.
        https://help.maxon.net/c4d/2026/en-us/Default.htm#html/DMODELING-MESH_CHECK.html

        Files smaller than 1 MB can be attached here as C4D files (no ZIP or RAR). If it is larger, please use only Dropbox, WeTransfer, Google, Adobe, or Apple cloud services. (Security stuff – sorry, also here, upload them not compressed)
        The link, please, just pasted, no HTML wrapper, thank you.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Cinema 4D mentor since 2004
        Member of VES, DCS.

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        • R
          river-prior @Dr. Sassi last edited by

          @Dr-Sassi
          Thank you for your response!
          It was the model. I spent some time last night going over the topology and was able to find the solution. Thank you for guiding me to the answer.

          Shawn

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thank you very much, Shawn.

            Have a great weekend

            Dr. Sassi Sassmannshausen Ph.D.
            Cinema 4D mentor since 2004
            Member of VES, DCS.

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