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    Creating animated objects from cloner

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    • H
      hat-county last edited by

      Im a bit confused that this is not a straight forward process in 2026 but i find myself again trying to figure out how to create individual animated (baked) objects from a cloner that had animated properties and effectors.

      • Current state to object = fail (makes sense)

      • Caching the animation (tag on cloner) + Current state to object = fail (makes less sense)

      • Timeline Function "Bake Objects.." = fail (probably because the cloned objects were in hierarchy and there is no checkbox for it.. aka makes no sense at all)

      • Baking as a Alembic = If it's gracious enough to work at all, it explodes as soon as you change its hierarchy.

      Is there truly no way to simply press a button and have the cloner turn into individual keyframed objects?

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      • W
        wing-bend last edited by

        I had the same problem a few days ago. I found a great way to achieve the desired result. See this link with example file https://www.youtube.com/watch?v=TVRnQutX23A
        But I agree... It should be simpler considering it's 2026.
        The Mograph system is one of the strongest features in C4D.
        Dear Maxon, One-click baking solution is very welcome!

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