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How to animate a pre-designed pattern using mograph effectors?

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cloner mograph effectors vectorobject c4d
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  • A
    ASeifried last edited by Feb 1, 2023, 6:09 PM

    I'm working with a massive, pre-designed vector pattern. I want to use effectors for the animation and I'd like to keep the pattern in its original layout.

    I used a cloner object set to "Object" mode to get individual movement on the clones with a plain effector, but it redistributes the clones, breaking the design. Everything else I've tried sees the pattern as a single clone.

    What step am I missing here?

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    • Dr. Sassi
      Dr. Sassi last edited by Feb 1, 2023, 6:29 PM

      Hi ASeifried,

      Typically I need a project file; images don't tell me much.
      Images often give me more questions than anything else.

      So, this might work or not, as I miss data.
      Place all of your objects under the Fracture Object.
      This should not change anything in your setup.
      Now explore the options with Efectors and Fields, etc.

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • A
        ASeifried last edited by ASeifried Feb 1, 2023, 8:37 PM Feb 1, 2023, 8:34 PM

        Hi Dr. Sassi!

        Thanks for the quick response. Throwing the shapes in the Fracture object worked out well! The only other element I need to figure out is how to retain the original colors of the shapes. I'll go ahead a post a project file so that you can see what I'm talking about.
        Project File

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        • Dr. Sassi
          Dr. Sassi last edited by Feb 2, 2023, 4:17 AM

          I will leave this upload link for a few hours.
          https://www.dropbox.com/request/TGs1TrmWNdLYQqGSju1S
          Typically a small file (zipped) can be uploaded here in the forum.

          Sorry, I do not know the URL you use, and I strictly use only here Adobe, Google, Apple, Wetransfer, and of course, Dropbox as cloud services. Shortened URLs, also not to my taste.
          I share so many files that I can't take risks. Yes, I'm sure you are confident with this service, but I don't know.

          Cheers

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • Dr. Sassi
            Dr. Sassi last edited by Feb 2, 2023, 6:19 AM

            Hi ASeifried.

            Here is an example I hope it matches your idea:
            https://www.dropbox.com/s/4nmkuub4hgwuorm/CV4_2023_drs_23_MGrp_01.c4d.zip?dl=0

            The Material solution is pretty simple; each object has a material applied. I'm unaware of what render engine you use, but it works in all Native Cinema 4D versions.

            Please note that I have placed a non-connected point to the triangle shapes to move the virtual axis. That helps to have the axis not on top of each other. Otherwise, the two triangles that create a cube have the same axis position.

            Please let me know how that works for you.

            My best wishes for your project

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            A 1 Reply Last reply Feb 2, 2023, 10:21 PM Reply Quote
            • A
              ASeifried @Dr. Sassi last edited by Feb 2, 2023, 10:21 PM

              @Dr-Sassi Thanks again! This worked well!

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              • Dr. Sassi
                Dr. Sassi last edited by Feb 2, 2023, 11:02 PM

                Thanks a lot, ASeifried, for the feedback. Very much appreciated.

                My best wishes for your project.

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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