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    Voronoi Fracture Planes to Follow Normals

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi

      Thanks, Greg. Very kind of you to put some extra effort into this.

      Nice that you found a solution. I have obviously not understood what you needed.
      The terms Normal and Parallel provided me with the wrong "internal visuals".
      If we run into that again, perhaps a sketch might support finding a solution.
      https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230317_CV4_2023_drs_23_MGvl_01.c4d.zip

      Enjoy your weekend

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

      GregBollella 1 Reply Last reply Reply Quote
      • GregBollella
        GregBollella @Dr. Sassi last edited by

        @Dr-Sassi Ah, very nice. I can now see how I might put a design, say, a flower, into the fracture. Draw the design with a spline, smooth, subdivide a bit possibly, and place appropriately!

        As always thanks for your effort!!

        Greg

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        • Dr. Sassi
          Dr. Sassi last edited by

          Thanks for the feedback, Greg.

          I assume you know the mechanics of Voronoi. Writing in a forum makes me want to share needed information with everyone. Sometimes that is seen as an evaluation of the one asking, which is not the case at all.

          When one designs shapes, no point lives alone. A pair always creates a line in the middle distance each other. At the moment, another pair is closer to the new line taking over. As a result, the Voronoi pattern is created.
          This relationship is a bit challenging to design and requires some practice.

          Enjoy your weekend

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

          GregBollella 1 Reply Last reply Reply Quote
          • GregBollella
            GregBollella @Dr. Sassi last edited by

            @Dr-Sassi Continuing this discussion...

            I am having fun using a 0-dimension helix in a Cloner to create points for the VF. Nice patterns.

            I had tried using many 0-dimension helices and arranging them by hand in an attempt to form a patterns of pieces that resembled a flower. However, looking at many stained-glass flowers I believe that a VF is insufficient to produce the patterns necessary.

            My question is: Is there a way to draw a pattern with a spline on a plane then split the plane along the path of the spline?

            My first guess at a technique would be to draw the pattern with a spline then use a sweep to create geometry along the path then a Boolean object to subtract the path geometry from the plane.

            Any other ideas?

            Thanks,
            Greg

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Hi Greg,

              To a certain degree, you can project Splines and use those as "Knife".
              Project
              https://help.maxon.net/c4d/2023/en-us/Default.htm#html/TOOLSPLINEPROJECT.html#PLUGIN_CMD_450000046
              Knife
              https://help.maxon.net/c4d/2023/en-us/Default.htm#html/TOOLKNIFELINE.html

              The problem that I see is that those objects are created from flat glass pieces, not from a half bowl, for example.
              With that, one would need to cut the shapes, then find how they fit together, which is one of the elegant parts of Tiffany lamps, especially with more curved shapes.
              If we can exclude this challenge for a moment, the Project and Knife Workflow allows also the Thicken Generator to work (New in 2023-2)

              https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230403_CV4_2023_drs_23_MOtl_01.c4d.zip

              As a side note, there is Flatten option in the Mesh Menu.
              https://help.maxon.net/c4d/2023/en-us/Default.htm#html/TOOLFLATTEN.html#PLUGIN_CMD_1058447

              All the best

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

              GregBollella 1 Reply Last reply Reply Quote
              • GregBollella
                GregBollella @Dr. Sassi last edited by

                @Dr-Sassi Here is where I've ended up.

                I tried all your suggestions but they didn't work well for me. I ended up liking the Sweep/Boolean approach.

                Here's the workflow:

                Import a ref image to front view
                Create a plane with a good num of subdivs
                Snap to poly = on
                Draw splines for the lead between glass pieces
                Sweep a circle along the splines, make sure all splines and resulting geometry overlap nicely
                VBuild, VMesh, CStO, Connect and Delete
                Boolean Plane and Lead so plane has separation between the glass pieces
                CStO on Boolean
                Thicken plane appropriately
                Fiddle with materials

                Here's a c4d file to show this. (should include textures)

                https://www.dropbox.com/s/yam63oepnjvoo50/ForCV-AP52-Apr23.c4d?dl=0

                I'll have to redo I think making the space between the glass pieces narrower than the appropriate width of the final lead as the displacement causes artifacts around the edges of the glass. I the above scene I inflated the lead to remove most of the artifacts but the lead is too wide for my liking.

                Finally, since the glass pieces are all individual objects I can do, I think, the following.

                Create a shape for the lamp shade
                Use Shrink Wrap to wrap the lead to the shape
                Use Place Tool to place the glass pieces where appropriate
                I'll have to make sure the size of the glass pieces and the curvature of the shape are such that the piece can nestle nicely into the surrounding lead.

                Any comments appreciated!

                Greg

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                • Dr. Sassi
                  Dr. Sassi last edited by Dr. Sassi

                  Hi Greg,

                  Thanks for the file.

                  The Splines will only cut where they are. To have gaps in those will not work.

                  My example was a single glass piece. Having all these splines at once will work, but ensure the Knife> Split option is enabled. After that, the Tools> Convert> Polygon Islands to Objects.
                  Again, if the cut does not go through completely, it will not split.
                  My suggestion, use a plane and create a few splines to see the "logic" of this workflow.

                  Also, explore if a tight mesh is the best idea, as some splines might be very close to an existing edge, which might result in weird artifacts. I do not give here a fixed suggestion, as this is not a general workflow with defined parts.

                  If you use closed Splines, one for each glass piece, while projected to the surface, those can support the selection if you like to keep one object.

                  https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230405_CV4_2023_drs_23_MOtf_01.c4d.zip

                  Cheers

                  CV4_2023_drs_23_MOtf_01.jpg

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

                  1 Reply Last reply Reply Quote
                  • Dr. Sassi
                    Dr. Sassi last edited by Dr. Sassi

                    Here is a quick screen capture:

                    https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_Clips_DRS/Tiffany4D.mp4

                    Please download it, if you like to see it in a better quality.

                    File, with Remesher, as suggested, below.
                    CV4_2023_drs_23_MOtf_12.c4d

                    Enjoy

                    Screen Shot 2023-04-07 at 2.56.51 PM.jpg

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

                    GregBollella 1 Reply Last reply Reply Quote
                    • GregBollella
                      GregBollella @Dr. Sassi last edited by

                      @Dr-Sassi Nice. About the same as I did but I used VB and VM on the 'lead' then Remesh.

                      Here's the image with my effort.

                      https://www.dropbox.com/s/b4ps6p3qm83tidn/AbstractPastels51CC-Mar23_1.1.1.png?dl=0

                      On yours put a RS Object tag on the pieces and lead and some displacement on the materials. Use a glass material for the pieces. Check how the edges of the pieces look. With enough displacement to give the glass that wavy look the edges of the pieces get artifacts. The lead has to be pretty wide to cover them up.

                      Greg

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                      • Dr. Sassi
                        Dr. Sassi last edited by Dr. Sassi

                        You're welcome, GegBollela.

                        It looks like you found your workflow. Yes, Remesher is a good idea. I will add the file to the screen capture. It works with Split and Thicken, while the Fracture can provide even colors.

                        Enjoy your weekend.

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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