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    Bake the decay of Soundeffector

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    sound effector decay animation alembic
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    • T
      table-state last edited by Dr. Sassi

      Hey.
      I have a question relating the sound effector. I'm using it to drive a posemorph tag with xpresso. Now I want to bake it out as an alambic file to use in blender. This works fine except that, unfortunately, the decay of the effector is not baked with the animation. Making it very harsh and too strong. Is there a way I can work around this?

      Thanks in advance!
      Screenshot 2023-04-12 173659 (Klein).png

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi table-state,

        Please have a look here: (Add your sound file to it)

        CV4_2023_drs_23_MGsd_01.c4d

        You will see that the Sound is now used in a "Field" in the Plain Effector in conjunction with the Decay or even Delay (Smooth).
        Each of the two allows for a nice fine-tuning, especially together.

        Use the MoGraph Cache to see if it works; in this way, the Alembic production should work the first time.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • T
          table-state last edited by

          Hey Dr. Sassi,
          thank you really much, this is way more than I was hoping for. Awesome, would have never thought about it this way.
          Problem solved, thanks a million!
          All the best

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thank you very much for the kind feedback, table-state!

            My best wishes for your project.

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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