Bake the decay of Soundeffector
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Hey.
I have a question relating the sound effector. I'm using it to drive a posemorph tag with xpresso. Now I want to bake it out as an alambic file to use in blender. This works fine except that, unfortunately, the decay of the effector is not baked with the animation. Making it very harsh and too strong. Is there a way I can work around this?Thanks in advance!
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Hi table-state,
Please have a look here: (Add your sound file to it)
You will see that the Sound is now used in a "Field" in the Plain Effector in conjunction with the Decay or even Delay (Smooth).
Each of the two allows for a nice fine-tuning, especially together.Use the MoGraph Cache to see if it works; in this way, the Alembic production should work the first time.
All the best
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Hey Dr. Sassi,
thank you really much, this is way more than I was hoping for. Awesome, would have never thought about it this way.
Problem solved, thanks a million!
All the best -
Thank you very much for the kind feedback, table-state!
My best wishes for your project.