Translate Objects to Edge of Other Objects
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@Dr-Sassi
Here's a link to the work that has inspired my effort.https://www.dropbox.com/s/6wbc1h5nhtuxkql/Inspirations%20%E2%80%A2%20Instagram.pdf?dl=0
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Hi Greg,
If you like to use Python, there is a specific forum.
https://developers.maxon.net/?page_id=1114Besides that, you can produce those polygons in large numbers quickly with this idea:
CV4_2023_drs_23_MOsm_01.c4dOther than that, going by the image, that would be an easy material to create.
CV4_2023_drs_23_TXex_01.c4dA little work is needed to get a progressive UV set up. (If I read the image correctly.)
Let me know if that is of any interest. Typically people run when UV(W) mapping (or XPresso) is mentioned even remotely.
I have developed this "UV stuff of unorthodox projection" for some photo work of mine.
So, when I saw that they do it with film, I was curious how to get it done quickly with my favorite tools.Enjoy
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@Dr-Sassi Here's an interesting technique to achieve the look. Got this idea from the inspirational piece. Not as much control if I wrote some python, but ...
https://www.dropbox.com/s/w9w5i6wdaompciq/TextureStretchForCV-Apr23.c4d?dl=0
I believe I did a save-with-assets so the texture should be included... I hope.
Greg
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Hi Greg,
No texture included.
If you have only a C4D file, then no texture is stored. The function you mentioned sets up a folder with the project file and a "tex" named folder with the content, eventually, other parts.
The whole folder must be shared, requiring a DropBox, Apple, Adobe, Wetransfer, or Google cloud service. I do not touch other cloud services, sorry, but I had, at one point, set limits for many reasons. No exception.
All the best
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@Dr-Sassi Thanks, I will remember this for next time
Turns out that this technique doesn't animate well. So I need to re-think...
Cheers,
Greg -
Hi Greg,
Please have a look here if Animation is your target.
It is the same file from above, just animated.
Cheers
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@Dr-Sassi Here's an interim scene using Nodes to create the effect. Looks pretty good but now I need to figure out how to assign a different RS shader to each piece. Suggestions appreciated, as always!!
https://www.dropbox.com/s/r3cgn24zzt89yom/LoopTesting-Apr23_00.c4d?dl=0
Greg
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Hi Greg,
Before you read though all of that; check this out, perhaps it explains all already
https://www.youtube.com/watch?v=2_Tlj00nnnYMaterials
https://www.youtube.com/live/J02AVM2U8r8?feature=share&t=3695Please have a look here:
https://help.maxon.net/c4d/en-us/#html/Capsules.htmlTypically I answer only with project files. I avoid answering from memory as things change or the memory is incomplete. Theoretical answers should be labeled as Brainstorming. Anyway, the past 17 years running this forum (CV1 to CV4 now) have shown me that any derivation from that is not keeping the quality high. I try to keep those things out.
Similar to that is guessing; not my thing; project files work, or they don't.If I open the doors to Nodes, I must reply to any question, as we keep it equally here. Which I can't; let me explain:
The key point and target here is the creation of Capsules, which are a kind of Plugins. When I talk about "opening the doors," then I expect, in no time, that an avalanche of requests comes in to build a Capsule for everything, like a plugin ala cart order service. It can't be that this is something even a larger team can offer. I hope there will be a better option to learn it when the system is more defined.Yes, that is an undefined space. I hope we as a team will find a solution to teaching and supporting this for Technical Directors.
With that long-winded intro (sorry about that, but I write in a forum), let me answer it in this way:
Instead of doing all in the Node editor, create a capsule that takes on a single segment, "Polygon Object", as a parent.
This object can have Unserdata in Integer format, which can be read by Redshift 3D.With this, you can create a lot of Capsules that would work like, if I get this coding lingo correctly, object-based, or in simpler words, a callable function.
Below is an example that uses an integer provider from the user data and uses an UserData node to drive the Shader Selector, either as Node or Reference-based content.
Perhaps you can take it from there.
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230426_CV4_2023_drs_23_RSms_01.zip
or here with Capsule, as an example:
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230427_CV4_2023_drs_23_RSms_11.zipEnjoy
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@Dr-Sassi Thanks for all the info.
Here is where I ended up. Completely parametric. Current set of colors is random and I think as the next step with this technique I'll put in more control of the colors.
https://www.dropbox.com/s/vctzoe9kr61i3o7/AbstractPastels60-Apr23_00.c4d?dl=0
Greg
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Thanks for sharing, Greg,
I love your progress and ingenuity with it.
I look forward to your next iteration with the color refinement.
Enjoy your weekend