Strange issue with cut off pyro
AlexC last edited by Dr. Sassi
I think this is a bug, but posting it as a question anyways in case I'm missing something.
Occasinally, but often enough for it to be a real problem, I render a pyro sim and end up having the top getting truncated, as if there was a collider.
I tried playing with the padding, but it doesn't change anything.
See screenshot and project files below...
Let me know if this seems like a worthy bug report?
Dr. Sassi last edited by Dr. Sassi
Thanks for the file and using Drobox!
I checked different parameter combinations.
(MacBookPro, M1 Max, 64RAM).
Your image showed the problem at frame 214, so I explored frame by frame up to 215. No problem. I can't reproduce this problem.
My tip is a quick check with 10cm and 2 padding to see if that, even in this rough resolution, is reproducible.
Yes, check with tech support.
My best wishes
AlexC last edited by
Thanks Sassi! Working it out with support now.
Dr. Sassi last edited by
Thank you, AlexC.
Fingers crossed that it is solved in no time.