Strange issue with cut off pyro
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Hello
I think this is a bug, but posting it as a question anyways in case I'm missing something.
Occasinally, but often enough for it to be a real problem, I render a pyro sim and end up having the top getting truncated, as if there was a collider.
I tried playing with the padding, but it doesn't change anything.
See screenshot and project files below...
Let me know if this seems like a worthy bug report?Project:https://www.dropbox.com/s/6szcmvw6tcnadwn/TramBurner_0001.c4d?dl=0
Image :https://www.dropbox.com/s/v1b42pwdl08a6pl/Tram_Seq2_0214.png?dl=0Thanks!
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Hi Alex,
Thanks for the file and using Drobox!
I checked different parameter combinations.
(MacBookPro, M1 Max, 64RAM).Your image showed the problem at frame 214, so I explored frame by frame up to 215. No problem. I can't reproduce this problem.
My tip is a quick check with 10cm and 2 padding to see if that, even in this rough resolution, is reproducible.
Tip:
https://help.maxon.net/c4d/2023/en-us/Default.htm#../Subsystems/Default/Content/html/Volume+Object.htmlYes, check with tech support.
https://www.maxon.net/en/support-centerMy best wishes
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Thanks Sassi! Working it out with support now.
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Thank you, AlexC.
Fingers crossed that it is solved in no time.
Cheers