Strange issue with cut off pyro
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 Hello 
 I think this is a bug, but posting it as a question anyways in case I'm missing something.
 Occasinally, but often enough for it to be a real problem, I render a pyro sim and end up having the top getting truncated, as if there was a collider.
 I tried playing with the padding, but it doesn't change anything.
 See screenshot and project files below...
 Let me know if this seems like a worthy bug report?Project:https://www.dropbox.com/s/6szcmvw6tcnadwn/TramBurner_0001.c4d?dl=0 
 Image :https://www.dropbox.com/s/v1b42pwdl08a6pl/Tram_Seq2_0214.png?dl=0Thanks! 
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 Hi Alex, Thanks for the file and using Drobox! I checked different parameter combinations. 
 (MacBookPro, M1 Max, 64RAM). Your image showed the problem at frame 214, so I explored frame by frame up to 215. No problem. I can't reproduce this problem. My tip is a quick check with 10cm and 2 padding to see if that, even in this rough resolution, is reproducible. Tip: 
 https://help.maxon.net/c4d/2023/en-us/Default.htm#../Subsystems/Default/Content/html/Volume+Object.htmlYes, check with tech support. 
 https://www.maxon.net/en/support-centerMy best wishes 
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 Thanks Sassi! Working it out with support now. 
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 Thank you, AlexC. Fingers crossed that it is solved in no time. Cheers 
 
			
		