Rotation Problem
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Hi Simon,
Please have a look here. The idea is to rotate a Null and have a child, Null being the one tilting the object.
Is that working for you? If not, please share a demo file of that problem, just the object.
All the best
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@Dr-Sassi
Hi, and thanks again for your help... Unfortunately, it was not what I was trying to achieve, as the axis of the rotating object must always be pointing in the same direction. I have animated it by hand. It doesnt look so presise, but it'll do. Rough enough, good enough...
Regards, Simon -
Hi rough1,
Thanks for the feedback. A reason why I typically ask for a project file, which I missed here.
Since leaving this open-ended here might not be pleasant for any reader of the forum, is this what would solve it?
Is this coming closer? The Y-axis stays vertical.
CV4_2023_drs_23_ANrr_02.c4dAll the best
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Yeah, sorry, the models I work with are CADs from our R&D department... They would flip if they thought I was sending them out of house, whatever the reason...
Regards,
Simon -
Hi Simon,
Any Dummy with a polygon object will do. But if there is no time for that, that is OK.
Please see my question here as well as a long-time investment, as it helps me with future questions to understand more about your work. Every artist is different, and as far as possible, I like to adjust my replies to it, while I over-share typically to address the needs of beginners as well.
Have a great weekend.
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@Dr-Sassi Hi sorry it took a bit of time, busy boy an all...
Here's how I achieved it, but with a few more keyframes to smooth it out a bit more. But It would of been much better to have the head move in a perfect circular motion, while keeping the same direction.
cheers,
Simon -
Thanks a lot, Simon.
Here is your file back.
or, less flexible, but see for your self:
CV4_2023_drs_23_ANar_11.c4dI have introduced two parameters for a total of four keyframes. It moves perfectly round and as a loop for 0-120 frames.
The tilt can be adjusted.Enjoy
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@Dr-Sassi AHHHH ha... Now I see.
Thanks for the help.
Cheers,
Simon -
Hi Simon, you're very welcome.
It feels like "functions" could operate it (no keyframes!); perhaps XPresso is the way to set up something. I see a Cosine and Sine shape there
All the best
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P.S.: Here is an XPresso example
The Multiply Node is for speed adjustments.
BTW.: No keyframes needed!
Have fun