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Dynamics Question

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cable tube simulation animation rig
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  • R
    Rough1 last edited by Dr. Sassi Aug 3, 2023, 12:16 AM Jul 24, 2023, 12:50 PM

    Hello, I have a question about dynamics, specifically rope dynamics. Say I have a model of a bike. I make the brake cable, that runs from the handlebars to the back wheel. It it possible to anchor spline points to objects, so that when the handlebars turn, the cable bends and moves in a realistic manner? Can I anchor one end to an object, and the other end to a different object? This is killing me trying to keyframe this stuff. If someone (who am I kidding, it will be Dr. Sassi) can point me in the right direction... That would be swell.
    Thanks in advance
    Simon

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Jul 24, 2023, 3:52 PM Jul 24, 2023, 3:52 PM

      Hi Simon,

      Typically these Brake Cable tubes are not very flexible, so they have their mind on how to behave.

      I would do those things with tiny Null rigs. Take a look here:

      CV4_2023_drs_23_ANbc_01.c4d

      It has the least amount of calculation, as far as I know..

      Use the Null named handles to rotate. Adjust the P.Z.; of the child objects to change the cable's characteristics. For a little bit more realistic feeling, the "Cube" Null can take a slow Vibrate tag (Priority higher than the XPresso, as in Expression +10)

      If you need it more advanced, perhaps we have a look into Spline I.K., but typically the Null rig from above works.

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi Jul 25, 2023, 9:22 PM Jul 25, 2023, 9:21 PM

        P.S.: Here is the Spline IK setup.

        .

        CV4_2023_drs_23_ANsi_01.c4d

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • R
          Rough1 last edited by Jul 26, 2023, 6:20 AM

          Cheers mate...
          regards Simon

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          • Dr. Sassi
            Dr. Sassi last edited by Jul 26, 2023, 3:23 PM

            You're very welcome, Simon,

            Please note that I prefer the Null/MoGraph Tracer setup over the Spline IK. But it is equally good if the Spline is used instead of the Joints in the Spline IK setup.

            Cheers

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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