PlainEffector Min/Max Strength doesnt seem to work as expected
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Hey guys,
I'm wondering why the min/max strength in the plain effector is not working as I would expect.When I spread the matrices via shader effector (right matrix object) it displaces them on the +y and -y axis.
Now when I try to achive the same effect via plain effector and shader field (left matrix object), to be able to reuse the same shader/noise at some other objects in my scene, it only spreads them out on the +y axis...and the minimum slider doesnt seem to do anything....?!I would expect to be able to lower the min to -100 to achieve the same effect.
What am I missing?!
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Hi RemoGambacciani,
Thank you very much for the file.
Here is the file back, adjusted:
CV4_2024_drs_23_MGva_01.c4dThe Y values in both were different; I have set them equally.
I have also set the -65% I found in the one setup to the other, but here into the Fields.
There might be differences in how colors or alpha values are used, as Fields are more a factor to Effectors than to replicate the Effector.
But I hope I could match both, without any math, just place the values where I think they need to go.All the best