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    PlainEffector Min/Max Strength doesnt seem to work as expected

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    • RemoGambacciani
      RemoGambacciani last edited by Dr. Sassi

      Hey guys,
      I'm wondering why the min/max strength in the plain effector is not working as I would expect.

      When I spread the matrices via shader effector (right matrix object) it displaces them on the +y and -y axis.
      Now when I try to achive the same effect via plain effector and shader field (left matrix object), to be able to reuse the same shader/noise at some other objects in my scene, it only spreads them out on the +y axis...and the minimum slider doesnt seem to do anything....?!

      I would expect to be able to lower the min to -100 to achieve the same effect.

      What am I missing?!

      minMax_effector.c4d

      minmax.jpg

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi RemoGambacciani,

        Thank you very much for the file.
        Here is the file back, adjusted:
        CV4_2024_drs_23_MGva_01.c4d

        Screen Shot 2023-12-15 at 11.17.10 AM.jpg

        The Y values in both were different; I have set them equally.

        I have also set the -65% I found in the one setup to the other, but here into the Fields.

        There might be differences in how colors or alpha values are used, as Fields are more a factor to Effectors than to replicate the Effector.
        But I hope I could match both, without any math, just place the values where I think they need to go.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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