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Error exporting characters to fbx

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  • A
    arm-block last edited by Jan 25, 2024, 6:07 AM

    hello. I searched for all the fbx export errors posted on the forum, but couldn't resolve them, so I'm asking a question. After exporting this file from c4d to fbx and opening fbx in c4d again, it appears to work normally, but when opening it with another viewer (https://imagetostl.com/view-fbx-online), an incorrect phenomenon occurs where the limbs are separated. I want this animation to fall into fbx safely. Please let me know a solution for this. Please help. I have attached the file. aaaaaa.c4d

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    • Dr. Sassi
      Dr. Sassi last edited by Jan 25, 2024, 6:57 AM

      Hi arm-block,

      Please check this FBX, if it works better.

      https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240124_CV4_2024_drs_24_CAfl_01.fbx.zip

      Cheers

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • A
        arm-block last edited by Jan 25, 2024, 8:01 AM

        login-to-view
        I tried to get a quick response right away, but unfortunately it doesn't work. This is the same problem I experienced. It seems that fbx exported from cinema 4d is not recognized. OML

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        • A
          arm-block last edited by arm-block Jan 25, 2024, 9:43 AM Jan 25, 2024, 8:23 AM

          @Dr-Sassi
          https://www.cineversity.com/forums/viewthread/5590/ When I used the file provided as an example in this link and added it to the site, I confirmed that it worked well. I think the difference with my file is that I didn't use the mixamo bone. Can't this workflow be done with the character bones I created? Please understand that the sentences are not smooth as we used a translator.

          A 1 Reply Last reply Jan 25, 2024, 9:43 AM Reply Quote
          • A
            arm-block @arm-block last edited by Jan 25, 2024, 9:43 AM

            This post is deleted!
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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi Jan 25, 2024, 7:11 PM Jan 25, 2024, 7:10 PM

              Hi arm-block,

              Please try this one; I reduced it more and cleaned up some things.
              https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240125_CV4_2024_drs_24_CAml_01.zip
              I do not use the FBX viewer site you mentioned, nor do I like to give (unknown to me) sites access when uploading to my machines. Thanks for understanding.

              All the best

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • A
                arm-block last edited by Jan 26, 2024, 12:29 AM

                @Dr-Sassi Hello, I found the solution by chance. The c4d file and fbx file you provided had the same error as the first time, but the problem was resolved by converting the fbx file to glb and inserting it into the site. My workflow was to create an animation in c4d, export it to fbx, and then insert it into the spline 3D tool. I don't know exactly why this was resolved. The fbx you provided seemed to be fine in blender and other 3D tools. Thanks for your help.

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                • Dr. Sassi
                  Dr. Sassi last edited by Jan 26, 2024, 12:59 AM

                  Thank you very much, arm-block,

                  FBX is old but pretty robust. However, simplifying the data has often shown a good effect.

                  There is typically an option to have the Object run by the joints in place or independent of the location.
                  https://help.maxon.net/c4d/2024/en-us/Default.htm#html/OCASKIN-ID_OBJECTPROPERTIES.html#ID_CA_SKIN_OBJECT_COORD
                  This would have been my next iteration to explore with you, as I'm unfamiliar with your target app.

                  It's great that it is solved.

                  Enjoy your project

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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