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    Hair Creation on growing Vertexmap is somehow off

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi

      Hi erwin,

      The Vertex Map will not work while in Redshift 3D for Hair purposes. This is why I baked the information out. Here is a file that contains only the parts to bake it out. Please note that this is in Standard Render Mode.
      Baking a material: there is a field that needs to be used to define the path where you like to have it stored (Bake Material Tag)
      CV4_2025_drs_25_STvb_01.c4d

      Here is an alternative: to drive growth with an animated Gradient (Standard-Render Material), which Redshift now uses for hair creation.
      https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20250213_CV4_2025_drs_25_STvb_11.c4d.zip

      Please let me know if that answers the questions above.

      Enjoy, and have a great day as well.

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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        erwin-kunz last edited by erwin-kunz

        @Dr-Sassi

        Hi Dr Sassi, yes now I got the trick. I'll try right away.

        the 2nd link with animated gradient does not work 😕

        Thank you
        erwin

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        • Dr. Sassi
          Dr. Sassi last edited by

          Hi erwin,

          My fault, so sorry. I have replaced it with a link that works.
          https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20250213_CV4_2025_drs_25_STvb_11.c4d.zip

          My best wishes

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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            erwin-kunz @Dr. Sassi last edited by erwin-kunz

            @Dr-Sassi 🙂 better , thank you.

            btw, any hint why the Bake create only 10 png, although i defined from 0 to 300!!
            TaurusGrwingHair_c4d___-_Main Small.png

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Yes, erwin, I have.

              A Frame rate of 1 will create in a project set to 30 fps only 10 frames - if the project length is 300 frame.

              Here is the setting you might want.

              Screenshot 2025-02-13 at 11.59.51 AM.jpg

              Cheers

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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                erwin-kunz @Dr. Sassi last edited by

                @Dr-Sassi Your my man, thank you . Have a great day.. I'll let you know in case I post something at the end.

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                • Dr. Sassi
                  Dr. Sassi last edited by

                  Thank you very much, erwin, yes, please post.

                  Enjoy you project.

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                    erwin-kunz last edited by

                    Hey @Dr-Sassi I'm struggling since hours to make it work till I finally looked at the cached Images. They are just wrong, no way near the Material.

                    Would you mind have a look. No clue what I'm doing wrong Folder with the scene and the first 60 frames PNG... as you can see just not the same as the Luminance channel on the Material:
                    Thank you
                    https://drive.google.com/drive/folders/1W7Uh62CQTAIB-UkMr6_K4pYEpWL6uJO3?usp=share_link

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                    • Dr. Sassi
                      Dr. Sassi last edited by

                      Hi erwin,

                      Thank you for the file, and using a trusted cloudservice.

                      Did you try to render/bake the Torus while having the Generators as Parents? That might not work.

                      https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20250216_Torus_PNG_Sequence.zip

                      Here is the sequence. Please let me know when you get this file so I can delete it from the server.

                      Cheers

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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                        erwin-kunz @Dr. Sassi last edited by

                        @Dr-Sassi
                        That did the trick. Promoted the Taurus and did bake it.

                        At the end all for nothing. There is no way to have this work. My M1UltraMac is not able to handle that simulation. C4D says FPS 0.0, actually it's 30s/frame

                        Shall I bake the Hair to Alembic... will take 1h30. or is there another way ?

                        sorry to bother you with this
                        erwin

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                        • Dr. Sassi
                          Dr. Sassi last edited by

                          Hi erwin,

                          Start with less hair and segments.

                          I have one of the smaller M1 here, so I can't tell, nor do I have the time to wait for that kind of exploring with high values.(Sorry)

                          All the best

                          Dr. Sassi Sassmannshausen Ph.D.
                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                          Cinema 4D mentor since 2004, Member of VES, DCS.

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                            erwin-kunz @Dr. Sassi last edited by

                            @Dr-Sassi oh, no you don't need to explore anything. I was just wondering if I do something wrong. thank you for the hint

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                            • Dr. Sassi
                              Dr. Sassi last edited by

                              Thank you, erwin, (I write it as you do, with an e instead of an E).

                              When I activated the Hair the first time, everything stopped. (M1 Max)
                              So I dialed it down. Switch the Dynamics (Hair) off for initial tests.

                              Caching will store only the Guides, not the Hair. Hair, in this case, is the interpolation among all the Guides. So, Caching helps, but not that much.

                              If you can live without Dynamic and Redshift for this, you can use Fur, which was created for that effect, to cover large furry areas.

                              All the best

                              P.S.: You never bother, if that was even meant in a serious way. Please feel always free to ask.

                              Dr. Sassi Sassmannshausen Ph.D.
                              Senior Trainer, Maxon Master Trainer, L&D - Strategist
                              Cinema 4D mentor since 2004, Member of VES, DCS.

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                                erwin-kunz last edited by

                                Guten Tag Dr Sassi

                                Yes it was meant the serious way.. thank you

                                I did not find you on Instagram. Not sure you have an account at all. But I hope you can watch my reel. https://www.instagram.com/p/DGd_wqetHzu/

                                Have a great day
                                erwin

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                                • Dr. Sassi
                                  Dr. Sassi last edited by

                                  Hi erwin,

                                  Thank you so much for sharing your great results and giving even credit.

                                  Your result looks great; I'm glad you pushed it that far.

                                  Yes, I'm no longer on Instagram. Sorry. My images are not for AI training, and to show up as fragments later in work I might not support.

                                  Enjoy!

                                  Dr. Sassi Sassmannshausen Ph.D.
                                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                  Cinema 4D mentor since 2004, Member of VES, DCS.

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