OMG, embarassing, so dumb error. I deleted the rig at least 5 times, renamed the model , added the break thinking it's a must. No Clue why I had it that way. Thank you so much. Have great Holidays and a so great start in the New Year.
Posts made by erwin-kunz
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RE: Car Rig: Front Wheel move strange, wrong axis
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RE: Car Rig: Front Wheel move strange, wrong axis
Good Day Dr Sassi, Not sure I get your point. I added this constraints because, there are explained in the tutorials. And in this tutorials, there is no binding phase. Once all points are adjusted they jump to constraints.
https://www.youtube.com/watch?v=xhmALPlZM0E&t=516sbtw, the car is a free download, not commercial.
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Car Rig: Front Wheel move strange, wrong axis
Dear all
I have watched several tutorial about rigging a car, all do about the same. And I think I do also the same, but my front wheel are not moving as they should. I've no clue what I missed. Can anybody look at my rig?![Notification_Center.png](Image dimensions are too big)https://drive.google.com/file/d/1J17xz4qdZS9aUD4cK2PhlIXa35MTofTw/view?usp=share_link
Thank you
erwin![Notification_Center Medium.jpeg](Image dimensions are too big)
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RE: Toon Shader - How to draw outline around patches on the Base Tonemap
Good Day Dr. Sassi
Thank you again for your help. Find the result here https://chakuew0.artstation.com/projects/qexklN
Have a nice weekend
erwin -
RE: Toon Shader - How to draw outline around patches on the Base Tonemap
Good Day Dr. Sassi
Das ist doch der hammer!! That looks great. Will try it asap on my Scene. Think that will do itMeanwhile I also tried with displacement, but that was not working as needed.
Thank you
erwin -
Toon Shader - How to draw outline around patches on the Base Tonemap
Hey there
I have a Toon Shader with a Base Tonemap driven by a Noise which give me stains on the surface. Now I'd like to draw a line (contour) around the stains.
I tried to play with the threshold of the contour .without success.Any hint how I could achieve it. What is driving the Contour? Is ist Geometry? so Only edges?
See attached scene
Thank you
erwin -
RE: How to Drive Point Generator Seed of a Voronoi Fracture based on the Clone ID
And by the way, how shall I call you? Dr.Sassi?
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RE: How to Drive Point Generator Seed of a Voronoi Fracture based on the Clone ID
Officially it’s with a capital letter but I like to write my whole name and address in lower case. So either way is right.
I’ll try your proposal. But at the end I think I’ll go the “editable “ to allow me the artistic way of removing the one or the other to have the effect of broken Glas.
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RE: How to Drive Point Generator Seed of a Voronoi Fracture based on the Clone ID
Never fear, Sassi is here
thank you so much. Yes it works the same in my model.
Hope that now il find a way to eliminate here and there a fracture
erwin -
How to Drive Point Generator Seed of a Voronoi Fracture based on the Clone ID
Dear C4D Users
I want to create a window front with some broken glas. First I created a panel with 3 windows, a put the panel in a cloner
Each of the window is child of a voronoi. As you can imagine all clones have exactly the same fracture
I use as Source of the Voronoi a Point Generator. I tried to drive the Seed with a Xpresso, but no way to get the ID of the cloner.
Any Idea?
I know also if I get it done, Ill need to find a way to randomly eliminate one of the Voronoi FragmentsSo if somebody has another revolutionary Idea
Thank you
erwin