@Dr-Sassi Thank you. Yes, that'll work.
Posts made by jakob-wagner
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RE: Scaling up clones with effector and have them collide
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Scaling up clones with effector and have them collide
Hi
I have a super simple test setup. I have a linear cloner and an effector with a linear falloff. The effector scales the clones up. The cloner have the rigid body tag, so the clones should be dynamic. There are no gravity in the scene.
My plan was that as they scaled up, they would collide with each other, and push each other apart. My actual setup have objects of many different shapes, so I can't simply use the push apart effector.This must be possible, what am I missing?
test grow and collide.c4dThanks,
Jakob Wagner -
RE: Cloner fails in render and sometimes viewport too
@Dr-Sassi Thank you. That was it. My renders are now looking as expected. Appreciate it!
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RE: Cloner fails in render and sometimes viewport too
@Dr-Sassi It feels like there is a bug somewhere. I tried to rebuild it in another file from scratch. Now it seems to work. Unless I activate motion blur. Then it gives me the errors again. The rings will be blurred but the tube will not. I have enabled deformation blur.
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RE: Cloner fails in render and sometimes viewport too
@Dr-Sassi Thank you for looking into this. Did you make any important changes to the render settings too?
It seemed to work at first. But if I change the timing it will once again be misaligend. Also, the error messages are still showing up.
Even if I add a mograph cache tag to the cloner, and it looks right in the viewport, the render will still be off.Same, with changed timing:
cv4_2024_drs_24_mori_01.c4d
cv4_2024_drs_24_mori_11.c4d -
Cloner fails in render and sometimes viewport too
Hi
I have a simple tube setup where a single spline with a bend deformer drives both a sweep and a cloner.
When I render the setup I get a mismatch between the two and redshift gives me these warnings:WARNING: Object: 'test cloner problem.c4d:tube.Sweep.Cache.Sweep@2' Contains inconsistent topology. Deformation Blur output will be inconsistent.
WARNING: Object: 'test cloner problem.c4d:tube.Sweep.Cache.Sweep@2' Contains inconsistent topology. Disabling Deformation Blur.Sometimes the mismatch also happens in the viewport. When it does. I can disable/enable the cloner and they will align again. This tells me that it appears to be the cloner which is misaligning, although it is the sweep that the render complains about.
Source file: test cloner problem.c4d
All help will be greatly appreciated
Jakob