here's a different project i did last year, that was fun. I don't usually get to fun ; )
https://www.youtube.com/watch?v=2ax39wQ4zU0
here's a different project i did last year, that was fun. I don't usually get to fun ; )
https://www.youtube.com/watch?v=2ax39wQ4zU0
well that's about as perfect as I dare ask for. thank you for your help!!
gets us almost all the way there, but i can't seem to control the shape. would like the creases to go the length of the middle part, with a smoother overall shape. right now the sphere field is leaving two lumps on the ends, followed by low rings, then the good distortion starts.
I tried FFD/Mesh deformer, but it only affected the lumps on the ends?
also would be nice if it used a single vertex map, so i could draw in a little more randomness. thank you.
winner!! always so simple...once you know the answer. thanks again!
also, was there supposed to be a file attached/linked? thanks
good morning. I tried that, thank you, but the distortion is asymmetrical. I want to introduce wrinkles going the long way. My second post above is close but the distortion isn't affecting the Y axis.
I put two linear fields bookending the area I want to affect, and then another linear field coming up from below, which allows me to inflate just the bottom, which is my goal. but the overall displacement is only happening on the Z axis, like the middle image above.
hello fellow explorers. I am trying to collapse this bubble a bit like a raisin, a normal move towards the center axis, with longitudinal wrinkles, keeping the end tubes undistorted, with a gradual transition. Displacement Deformer seems to only want to do it on one axis. Using a Texture to do it, the middle is pretty but restricting it with a Polygon Selection, as shown in the top image, gives bad transition.
Thank you for any help.
this almost solves the problem, but the connection is still too floppy.
https://www.youtube.com/watch?v=SLnyucafG8U
thank you, the throat distortion is looking good but the piece on the end is not flexible, it has a metal rod inside, so can't use Spline Wrap, only Attach to Spline.
it needs to have its axis down near the base, because i need to be able to steer it once it enters the stomach. When I turn it, the end of the tube needs to stay attached and flex with it. I can sort of cheat it by putting a Bend deformer on the end of the tube, but i'd rather they behaved as a single object if possible. thank you
hello, I have been fumbling with this for too long. your help is greatly appreciated.
I am trying to push a rigid end down a throat, and pull a tube along behind it. I can use Spline Wrap for the tube, but I am not having any luck finding a way to attach the end without it getting distorted as it goes around corners. What I would ideally like is for the highlighted cluster to be attached to the head's parent, which have an Align to Spline tag on it, so that I can turn the head to tweak turns, then the tube just drags along behind it, with the little cluster staying stuck inside the head as it turns.
I tried making the tube a rope, and made a copy of the throat as a collider but that went nowhere.
would be nice if the head pushed the throat open around it. I'm making do with a Bulge Deformer, but would have preferred to have cloth working. Bulge and cloth don't seem to interact for me, it's either one or the other.
I want to go through frame by frame and clean up a 30-frame-long VDB (delete little polygon blobs), but when I Make Editable I just get a single frame.
thanks
hello, I am trying to export a scene via AEC with lights and nulls. have assigned Cineware tag to nulls, lights are set to export. Only camera comes through.