It did work at the substeps you set. But once substeps were set higher it broke again...
I changed a couple of settings but it's still not perfect.
I kept increasing the iterations until it finally started working.
Thank you for your help
It did work at the substeps you set. But once substeps were set higher it broke again...
I changed a couple of settings but it's still not perfect.
I kept increasing the iterations until it finally started working.
Thank you for your help
Hi Dr. Sassi
Here's my scene:
problem.c4d
Is there a good way to attach a rope to an object so that the connection does not stretch? For some reason even after setting the connections target length to zero they still stretch:
I have a cloth simulation made up of clones with random colour applied through plain effector with random field. This is then piped into user color node. However it's all gone when the simulation goes into thicken generator. Is there a way to get that attribute through?
Here's the scene. Thank you for your help.
Thank you, I see. So there's no way to use the grow option in the freeze field?
I'm using a vertex map on a spline to trigger a rope simulation.
I can grow the weights but I'd like them to dissipate over time . Kind of like a wave or infection where the infected die out. However I can't seem to achieve this with the decay field.
Could anyone advise me on how to do it?
My current setup is:
spherical field that starts the growth set to normal
freeze with growth set to normal
When I add decay nothing really happens.