Thank you Dr Sassi
Posts made by Sweeping Motion
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Is there a way to transfer the colors from mograph object to thicken object?
I have a cloth simulation made up of clones with random colour applied through plain effector with random field. This is then piped into user color node. However it's all gone when the simulation goes into thicken generator. Is there a way to get that attribute through?
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RE: Vertex map growth and decay - how to achieve
Here's the scene. Thank you for your help.
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RE: Vertex map growth and decay - how to achieve
Thank you, I see. So there's no way to use the grow option in the freeze field?
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Vertex map growth and decay - how to achieve
I'm using a vertex map on a spline to trigger a rope simulation.
I can grow the weights but I'd like them to dissipate over time . Kind of like a wave or infection where the infected die out. However I can't seem to achieve this with the decay field.
Could anyone advise me on how to do it?
My current setup is:
spherical field that starts the growth set to normal
freeze with growth set to normalWhen I add decay nothing really happens.