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    Animate spline with null to points

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    spline handles animation ik spline tracer
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    • H
      Hoi last edited by Dr. Sassi

      Hi Dr Sassi,

      Is it possible to animate and set keyframe to the points of a spline and its handle?

      Thanks,
      Hoi

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      • F
        Future-Craft last edited by

        In some situations, I use a tracer (set spline type to B-Spline or Linear) connecting a series of nulls.
        It's not quite the control of Bezier curves, but it's quick and easy approximation, and you can double up nulls to make sharp corner points.

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        • F
          Future-Craft last edited by

          Here it is!! I modified this rig to meet my needs when i was in your shoes:

          https://www.youtube.com/watch?v=ZnxpYK7QiJ4

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          • H
            Hoi last edited by

            Thank you for sharing. Unfortunately, the link is broken in your youtube description. Hopefully, you can still share the script or point me in the right direction on how you set the nulls up on the points of the spline. Thank you.

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            • F
              Future-Craft last edited by Future-Craft

              code removed

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Hi Future-Craft,

                I would appreciate not having any code shared here in this forum.

                This should be shared only in the developer café, where experienced developers can share their concerns or appreciation.
                https://developers.maxon.net/forum/

                Please be careful with any code; it is not checked or controlled. Anyone use it at one's own risk. Thanks for understanding.

                I know you have only supportive targets with this, but please remove the code, thank you.

                All the best

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • Dr. Sassi
                  Dr. Sassi last edited by Dr. Sassi

                  Hi Hoi,

                  The simple answer is yes, you can do this natively. The points, as well as the handles, will be recorded with the PLA (Point Level Animation).

                  Example
                  CV4_2024_drs_24_ANbh_01.c4d

                  (Perhaps since this is natively possible, the code (above) is not updated to Python 3 and so EOL. As I mentioned, I have strong concerns about opening the doors here for code, as it is not the right place. Even well-minded and generous this time, perhaps next time it is some malware and blocks people's computers; there is no way I can control this, so I hope the code from above is soon removed. I try to keep it safe here.)

                  The PLA is the most right-sided icon in the keyframe group; see the image and example below.
                  Screen Shot 2024-02-01 at 7.11.11 PM.png

                  Here are two simple set-ups with different options
                  CV4_2024_drs_24_ANts_01.c4d
                  CV4_2024_drs_24_ANis_01.c4d

                  If you would share your target, perhaps other ideas might be possible.

                  Cheers

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • H
                    Hoi last edited by

                    Hi Dr Sassi and Future Craft, I appreciate the help and solution from both of you.
                    I am looking for a rig / solution like this where I can take the points from spline/shape and can animate through a null but also control the tangent like in this After Effects example:
                    https://youtu.be/lXL3qRvw-p4?si=kugwvNzrJfbxGqdH&t=30
                    Thank you both.
                    Hoi

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                    • Dr. Sassi
                      Dr. Sassi last edited by

                      Thank you, Hoi, for your suggestion.

                      I'm super excited about any intuitive and more advanced option.
                      I fear we can't just copy this idea; perhaps the developer would like to cooperate.
                      This might happen when you use this link:
                      https://www.maxon.net/en/support-center
                      Please include the link in the "Share Your Idea" option.

                      I'm a big fan of "learn once, use often," so as you see, you have my support.
                      The function reminds me a little bit of the Philosophy used for some of ZBrush's adjust tools when small triangles have specific functions and influences.

                      The key takeaway is that the PLA would store all of that already, but it has one disadvantage: it records all points in a single Keyframe and is, based on that, also unable to respond to newly introduced points on the spline.
                      Fingers crossed that it will find lots of friends. When it is discussed, I will support it.

                      Again, thank you.

                      Cheers

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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                      • H
                        Hoi last edited by

                        Thank you Dr. Sassi, appreciate the suggestion and feedback!

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                        • Dr. Sassi
                          Dr. Sassi last edited by

                          You're very welcome, Hoi.

                          Have a nice weekend!

                          Dr. Sassi Sassmannshausen Ph.D.
                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                          Cinema 4D mentor since 2004, Member of VES, DCS.

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                          • Dr. Sassi
                            Dr. Sassi last edited by Dr. Sassi

                            P.S.: Here is a variation of the Null Rig. It allows Position, Rotation, and Scale. They can be moved independently (For the parents, press the L key to move without children.

                            All Nulls were set as Freeze so that they can be reset. (Reset Transform)
                            A Selection Object is created with the Nulls to set a Recording Selection; see image. (To limit the keyframes to this Selection.)
                            Screen Shot 2024-02-02 at 10.56.54 PM.png

                            File is here
                            CV4_2024_drs_24_ANdy_01.c4d

                            A one-minute demo is below.
                            https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_Clips_DRS/20240202_DIY_Spline-handle_drs_01.mp4

                            I use here the E (position), R (rotation) and T (scale) key. To select the nulls in the Editor, Object Mode is needed.

                            Cheers

                            Dr. Sassi Sassmannshausen Ph.D.
                            Senior Trainer, Maxon Master Trainer, L&D - Strategist
                            Cinema 4D mentor since 2004, Member of VES, DCS.

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                            • H
                              Hoi last edited by

                              Thank you, I appreciate you for setting this up.

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                              • Dr. Sassi
                                Dr. Sassi last edited by

                                Thank you very much for the reply, Hoi.

                                Have a nice day!

                                Dr. Sassi Sassmannshausen Ph.D.
                                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                Cinema 4D mentor since 2004, Member of VES, DCS.

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