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    restricting Displacement for a cylindrical normal move

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    • S
      schnoidl last edited by

      also, was there supposed to be a file attached/linked? thanks

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Good Morning to you! (It is 8:17pm here on the Pacific Coast.)

        Yes, schnoidl, there is a file, but I have to post the text before I can place it there. Then I can upload it; with that extra step, the loaded file doesn't appear in the email.

        The Z direction might need to be larger than 123456789 to stretch the noise along z so much that it doesn't change for this object.
        Screen Shot 2024-02-13 at 7.53.16 PM.png

        Here is another approach, perhaps, that allows you a better art direction via the Vertex tag.

        CV4_2024_drs_24_ANbw_11.c4d

        |
        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          P.S.: One more.

          I have created two Vertex maps so the fine-tuning can happen in the Restriction Tag

          CV4_2024_drs_24_ANbw_12.c4d

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • S
            schnoidl last edited by

            winner!! always so simple...once you know the answer. thanks again!

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            • S
              schnoidl last edited by

              BubbleShape.jpg

              gets us almost all the way there, but i can't seem to control the shape. would like the creases to go the length of the middle part, with a smoother overall shape. right now the sphere field is leaving two lumps on the ends, followed by low rings, then the good distortion starts.
              I tried FFD/Mesh deformer, but it only affected the lumps on the ends?
              also would be nice if it used a single vertex map, so i could draw in a little more randomness. thank you.

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Hi schnoidl,

                Please have a look here:

                CV4_2024_drs_24_ANbw_13.c4d

                Screen Shot 2024-02-14 at 9.18.27 AM.jpg

                I adjusted the Curve, and it is flat, with no "lumps"
                The restriction tag has two Vertex Maps, so you can set the "valleys' " depth.

                All the best

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • S
                  schnoidl last edited by

                  well that's about as perfect as I dare ask for. thank you for your help!!

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                  • Dr. Sassi
                    Dr. Sassi last edited by

                    You're very welcome, schnoidl, it was fun to go through it.

                    My best wishes for your project.

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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                    • S
                      schnoidl last edited by

                      here's a different project i did last year, that was fun. I don't usually get to fun ; )

                      https://www.youtube.com/watch?v=2ax39wQ4zU0

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                      • Dr. Sassi
                        Dr. Sassi last edited by

                        Thanks for sharing, schnoidl!

                        Yes, I see and feel the fun in it. Well done.

                        🙂

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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