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restricting Displacement for a cylindrical normal move

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  • S
    schnoidl last edited by Feb 14, 2024, 3:52 AM

    also, was there supposed to be a file attached/linked? thanks

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Feb 14, 2024, 4:17 AM Feb 14, 2024, 4:15 AM

      Good Morning to you! (It is 8:17pm here on the Pacific Coast.)

      Yes, schnoidl, there is a file, but I have to post the text before I can place it there. Then I can upload it; with that extra step, the loaded file doesn't appear in the email.

      The Z direction might need to be larger than 123456789 to stretch the noise along z so much that it doesn't change for this object.
      login-to-view

      Here is another approach, perhaps, that allows you a better art direction via the Vertex tag.

      CV4_2024_drs_24_ANbw_11.c4d

      |
      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi Feb 14, 2024, 4:38 AM Feb 14, 2024, 4:38 AM

        P.S.: One more.

        I have created two Vertex maps so the fine-tuning can happen in the Restriction Tag

        CV4_2024_drs_24_ANbw_12.c4d

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • S
          schnoidl last edited by Feb 14, 2024, 9:21 AM

          winner!! always so simple...once you know the answer. thanks again!

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          • S
            schnoidl last edited by Feb 14, 2024, 3:19 PM

            login-to-view

            gets us almost all the way there, but i can't seem to control the shape. would like the creases to go the length of the middle part, with a smoother overall shape. right now the sphere field is leaving two lumps on the ends, followed by low rings, then the good distortion starts.
            I tried FFD/Mesh deformer, but it only affected the lumps on the ends?
            also would be nice if it used a single vertex map, so i could draw in a little more randomness. thank you.

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi Feb 14, 2024, 5:24 PM Feb 14, 2024, 5:23 PM

              Hi schnoidl,

              Please have a look here:

              CV4_2024_drs_24_ANbw_13.c4d

              login-to-view

              I adjusted the Curve, and it is flat, with no "lumps"
              The restriction tag has two Vertex Maps, so you can set the "valleys' " depth.

              All the best

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • S
                schnoidl last edited by Feb 14, 2024, 8:38 PM

                well that's about as perfect as I dare ask for. thank you for your help!!

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                • Dr. Sassi
                  Dr. Sassi last edited by Feb 14, 2024, 9:13 PM

                  You're very welcome, schnoidl, it was fun to go through it.

                  My best wishes for your project.

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • S
                    schnoidl last edited by Feb 14, 2024, 9:31 PM

                    here's a different project i did last year, that was fun. I don't usually get to fun ; )

                    https://www.youtube.com/watch?v=2ax39wQ4zU0

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                    • Dr. Sassi
                      Dr. Sassi last edited by Feb 15, 2024, 6:19 AM

                      Thanks for sharing, schnoidl!

                      Yes, I see and feel the fun in it. Well done.

                      🙂

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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