restricting Displacement for a cylindrical normal move
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also, was there supposed to be a file attached/linked? thanks
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Good Morning to you! (It is 8:17pm here on the Pacific Coast.)
Yes, schnoidl, there is a file, but I have to post the text before I can place it there. Then I can upload it; with that extra step, the loaded file doesn't appear in the email.
The Z direction might need to be larger than 123456789 to stretch the noise along z so much that it doesn't change for this object.
Here is another approach, perhaps, that allows you a better art direction via the Vertex tag.
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All the best -
P.S.: One more.
I have created two Vertex maps so the fine-tuning can happen in the Restriction Tag
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winner!! always so simple...once you know the answer. thanks again!
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gets us almost all the way there, but i can't seem to control the shape. would like the creases to go the length of the middle part, with a smoother overall shape. right now the sphere field is leaving two lumps on the ends, followed by low rings, then the good distortion starts.
I tried FFD/Mesh deformer, but it only affected the lumps on the ends?
also would be nice if it used a single vertex map, so i could draw in a little more randomness. thank you. -
Hi schnoidl,
Please have a look here:
I adjusted the Curve, and it is flat, with no "lumps"
The restriction tag has two Vertex Maps, so you can set the "valleys' " depth.All the best
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well that's about as perfect as I dare ask for. thank you for your help!!
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You're very welcome, schnoidl, it was fun to go through it.
My best wishes for your project.
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here's a different project i did last year, that was fun. I don't usually get to fun ; )
https://www.youtube.com/watch?v=2ax39wQ4zU0
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Thanks for sharing, schnoidl!
Yes, I see and feel the fun in it. Well done.