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    restricting Displacement for a cylindrical normal move

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    • S
      schnoidl last edited by

      LinearFields.jpg

      I put two linear fields bookending the area I want to affect, and then another linear field coming up from below, which allows me to inflate just the bottom, which is my goal. but the overall displacement is only happening on the Z axis, like the middle image above.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi schnoidl,

        Please have a look here:
        CV4_2024_drs_24_ANbw_01.c4d

        If I got this right, I used a Plain Effector set to Deform and Point, which allows for what you describe.

        Press Play.

        As a side note, please check the Sphere Field> Remapping> Contour> Curve and explore what it does for your project.
        Screen Shot 2024-02-13 at 7.38.20 PM.jpg

        My best wishes

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • S
          schnoidl last edited by

          PlainEnd.jpg
          PlainSide.jpg

          good morning. I tried that, thank you, but the distortion is asymmetrical. I want to introduce wrinkles going the long way. My second post above is close but the distortion isn't affecting the Y axis.

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          • S
            schnoidl last edited by

            also, was there supposed to be a file attached/linked? thanks

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Good Morning to you! (It is 8:17pm here on the Pacific Coast.)

              Yes, schnoidl, there is a file, but I have to post the text before I can place it there. Then I can upload it; with that extra step, the loaded file doesn't appear in the email.

              The Z direction might need to be larger than 123456789 to stretch the noise along z so much that it doesn't change for this object.
              Screen Shot 2024-02-13 at 7.53.16 PM.png

              Here is another approach, perhaps, that allows you a better art direction via the Vertex tag.

              CV4_2024_drs_24_ANbw_11.c4d

              |
              All the best

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                P.S.: One more.

                I have created two Vertex maps so the fine-tuning can happen in the Restriction Tag

                CV4_2024_drs_24_ANbw_12.c4d

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • S
                  schnoidl last edited by

                  winner!! always so simple...once you know the answer. thanks again!

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                  • S
                    schnoidl last edited by

                    BubbleShape.jpg

                    gets us almost all the way there, but i can't seem to control the shape. would like the creases to go the length of the middle part, with a smoother overall shape. right now the sphere field is leaving two lumps on the ends, followed by low rings, then the good distortion starts.
                    I tried FFD/Mesh deformer, but it only affected the lumps on the ends?
                    also would be nice if it used a single vertex map, so i could draw in a little more randomness. thank you.

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                    • Dr. Sassi
                      Dr. Sassi last edited by Dr. Sassi

                      Hi schnoidl,

                      Please have a look here:

                      CV4_2024_drs_24_ANbw_13.c4d

                      Screen Shot 2024-02-14 at 9.18.27 AM.jpg

                      I adjusted the Curve, and it is flat, with no "lumps"
                      The restriction tag has two Vertex Maps, so you can set the "valleys' " depth.

                      All the best

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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                      • S
                        schnoidl last edited by

                        well that's about as perfect as I dare ask for. thank you for your help!!

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                        • Dr. Sassi
                          Dr. Sassi last edited by

                          You're very welcome, schnoidl, it was fun to go through it.

                          My best wishes for your project.

                          Dr. Sassi Sassmannshausen Ph.D.
                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                          Cinema 4D mentor since 2004, Member of VES, DCS.

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                          • S
                            schnoidl last edited by

                            here's a different project i did last year, that was fun. I don't usually get to fun ; )

                            https://www.youtube.com/watch?v=2ax39wQ4zU0

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                            • Dr. Sassi
                              Dr. Sassi last edited by

                              Thanks for sharing, schnoidl!

                              Yes, I see and feel the fun in it. Well done.

                              🙂

                              Dr. Sassi Sassmannshausen Ph.D.
                              Senior Trainer, Maxon Master Trainer, L&D - Strategist
                              Cinema 4D mentor since 2004, Member of VES, DCS.

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