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restricting Displacement for a cylindrical normal move

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  • Dr. Sassi
    Dr. Sassi last edited by Dr. Sassi Feb 14, 2024, 3:41 AM Feb 14, 2024, 3:36 AM

    Hi schnoidl,

    Please have a look here:
    CV4_2024_drs_24_ANbw_01.c4d

    If I got this right, I used a Plain Effector set to Deform and Point, which allows for what you describe.

    Press Play.

    As a side note, please check the Sphere Field> Remapping> Contour> Curve and explore what it does for your project.
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    My best wishes

    Dr. Sassi Sassmannshausen Ph.D.
    Senior Trainer, Maxon Master Trainer, L&D - Strategist
    Cinema 4D mentor since 2004, Member of VES, DCS.

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    • S
      schnoidl last edited by Feb 14, 2024, 3:49 AM

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      good morning. I tried that, thank you, but the distortion is asymmetrical. I want to introduce wrinkles going the long way. My second post above is close but the distortion isn't affecting the Y axis.

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      • S
        schnoidl last edited by Feb 14, 2024, 3:52 AM

        also, was there supposed to be a file attached/linked? thanks

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi Feb 14, 2024, 4:17 AM Feb 14, 2024, 4:15 AM

          Good Morning to you! (It is 8:17pm here on the Pacific Coast.)

          Yes, schnoidl, there is a file, but I have to post the text before I can place it there. Then I can upload it; with that extra step, the loaded file doesn't appear in the email.

          The Z direction might need to be larger than 123456789 to stretch the noise along z so much that it doesn't change for this object.
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          Here is another approach, perhaps, that allows you a better art direction via the Vertex tag.

          CV4_2024_drs_24_ANbw_11.c4d

          |
          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi Feb 14, 2024, 4:38 AM Feb 14, 2024, 4:38 AM

            P.S.: One more.

            I have created two Vertex maps so the fine-tuning can happen in the Restriction Tag

            CV4_2024_drs_24_ANbw_12.c4d

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • S
              schnoidl last edited by Feb 14, 2024, 9:21 AM

              winner!! always so simple...once you know the answer. thanks again!

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              • S
                schnoidl last edited by Feb 14, 2024, 3:19 PM

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                gets us almost all the way there, but i can't seem to control the shape. would like the creases to go the length of the middle part, with a smoother overall shape. right now the sphere field is leaving two lumps on the ends, followed by low rings, then the good distortion starts.
                I tried FFD/Mesh deformer, but it only affected the lumps on the ends?
                also would be nice if it used a single vertex map, so i could draw in a little more randomness. thank you.

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                • Dr. Sassi
                  Dr. Sassi last edited by Dr. Sassi Feb 14, 2024, 5:24 PM Feb 14, 2024, 5:23 PM

                  Hi schnoidl,

                  Please have a look here:

                  CV4_2024_drs_24_ANbw_13.c4d

                  login-to-view

                  I adjusted the Curve, and it is flat, with no "lumps"
                  The restriction tag has two Vertex Maps, so you can set the "valleys' " depth.

                  All the best

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • S
                    schnoidl last edited by Feb 14, 2024, 8:38 PM

                    well that's about as perfect as I dare ask for. thank you for your help!!

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                    • Dr. Sassi
                      Dr. Sassi last edited by Feb 14, 2024, 9:13 PM

                      You're very welcome, schnoidl, it was fun to go through it.

                      My best wishes for your project.

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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                      • S
                        schnoidl last edited by Feb 14, 2024, 9:31 PM

                        here's a different project i did last year, that was fun. I don't usually get to fun ; )

                        https://www.youtube.com/watch?v=2ax39wQ4zU0

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                        • Dr. Sassi
                          Dr. Sassi last edited by Feb 15, 2024, 6:19 AM

                          Thanks for sharing, schnoidl!

                          Yes, I see and feel the fun in it. Well done.

                          🙂

                          Dr. Sassi Sassmannshausen Ph.D.
                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                          Cinema 4D mentor since 2004, Member of VES, DCS.

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