CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    restricting Displacement for a cylindrical normal move

    Question & Answers
    2
    14
    709
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S
      schnoidl last edited by

      bubble.jpg Deformer.jpg Texture.jpg BubbleNew_test.c4d

      hello fellow explorers. I am trying to collapse this bubble a bit like a raisin, a normal move towards the center axis, with longitudinal wrinkles, keeping the end tubes undistorted, with a gradual transition. Displacement Deformer seems to only want to do it on one axis. Using a Texture to do it, the middle is pretty but restricting it with a Polygon Selection, as shown in the top image, gives bad transition.

      Thank you for any help.

      1 Reply Last reply Reply Quote
      • S
        schnoidl last edited by

        LinearFields.jpg

        I put two linear fields bookending the area I want to affect, and then another linear field coming up from below, which allows me to inflate just the bottom, which is my goal. but the overall displacement is only happening on the Z axis, like the middle image above.

        1 Reply Last reply Reply Quote
        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          Hi schnoidl,

          Please have a look here:
          CV4_2024_drs_24_ANbw_01.c4d

          If I got this right, I used a Plain Effector set to Deform and Point, which allows for what you describe.

          Press Play.

          As a side note, please check the Sphere Field> Remapping> Contour> Curve and explore what it does for your project.
          Screen Shot 2024-02-13 at 7.38.20 PM.jpg

          My best wishes

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

          1 Reply Last reply Reply Quote
          • S
            schnoidl last edited by

            PlainEnd.jpg
            PlainSide.jpg

            good morning. I tried that, thank you, but the distortion is asymmetrical. I want to introduce wrinkles going the long way. My second post above is close but the distortion isn't affecting the Y axis.

            1 Reply Last reply Reply Quote
            • S
              schnoidl last edited by

              also, was there supposed to be a file attached/linked? thanks

              1 Reply Last reply Reply Quote
              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Good Morning to you! (It is 8:17pm here on the Pacific Coast.)

                Yes, schnoidl, there is a file, but I have to post the text before I can place it there. Then I can upload it; with that extra step, the loaded file doesn't appear in the email.

                The Z direction might need to be larger than 123456789 to stretch the noise along z so much that it doesn't change for this object.
                Screen Shot 2024-02-13 at 7.53.16 PM.png

                Here is another approach, perhaps, that allows you a better art direction via the Vertex tag.

                CV4_2024_drs_24_ANbw_11.c4d

                |
                All the best

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                1 Reply Last reply Reply Quote
                • Dr. Sassi
                  Dr. Sassi last edited by Dr. Sassi

                  P.S.: One more.

                  I have created two Vertex maps so the fine-tuning can happen in the Restriction Tag

                  CV4_2024_drs_24_ANbw_12.c4d

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

                  1 Reply Last reply Reply Quote
                  • S
                    schnoidl last edited by

                    winner!! always so simple...once you know the answer. thanks again!

                    1 Reply Last reply Reply Quote
                    • S
                      schnoidl last edited by

                      BubbleShape.jpg

                      gets us almost all the way there, but i can't seem to control the shape. would like the creases to go the length of the middle part, with a smoother overall shape. right now the sphere field is leaving two lumps on the ends, followed by low rings, then the good distortion starts.
                      I tried FFD/Mesh deformer, but it only affected the lumps on the ends?
                      also would be nice if it used a single vertex map, so i could draw in a little more randomness. thank you.

                      1 Reply Last reply Reply Quote
                      • Dr. Sassi
                        Dr. Sassi last edited by Dr. Sassi

                        Hi schnoidl,

                        Please have a look here:

                        CV4_2024_drs_24_ANbw_13.c4d

                        Screen Shot 2024-02-14 at 9.18.27 AM.jpg

                        I adjusted the Curve, and it is flat, with no "lumps"
                        The restriction tag has two Vertex Maps, so you can set the "valleys' " depth.

                        All the best

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

                        1 Reply Last reply Reply Quote
                        • S
                          schnoidl last edited by

                          well that's about as perfect as I dare ask for. thank you for your help!!

                          1 Reply Last reply Reply Quote
                          • Dr. Sassi
                            Dr. Sassi last edited by

                            You're very welcome, schnoidl, it was fun to go through it.

                            My best wishes for your project.

                            Dr. Sassi Sassmannshausen Ph.D.
                            Senior Trainer, Maxon Master Trainer, L&D - Strategist
                            Cinema 4D mentor since 2004, Member of VES, DCS.

                            1 Reply Last reply Reply Quote
                            • S
                              schnoidl last edited by

                              here's a different project i did last year, that was fun. I don't usually get to fun ; )

                              https://www.youtube.com/watch?v=2ax39wQ4zU0

                              1 Reply Last reply Reply Quote
                              • Dr. Sassi
                                Dr. Sassi last edited by

                                Thanks for sharing, schnoidl!

                                Yes, I see and feel the fun in it. Well done.

                                🙂

                                Dr. Sassi Sassmannshausen Ph.D.
                                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                Cinema 4D mentor since 2004, Member of VES, DCS.

                                1 Reply Last reply Reply Quote
                                • First post
                                  Last post