CINEVERSITY

  • Recent
  • Popular
  • Users
  • Groups
  • Login
Maxon Logo
  • Login
  • Search
  • Recent
  • Popular
  • Users
  • Groups

Making emitted particles/objects an editable mesh

Question & Answers
animation static model mograph particle
2
2
421
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • C
    creative-juice last edited by Dr. Sassi Mar 18, 2024, 5:30 PM Mar 8, 2024, 5:45 AM

    I have a particle system that emits legos that land on a table. Once the emitter has stopped emitting I like the look of the legos that are resting scattered on the table at frame 200. I want to make those legos editable meshes in their current state resting on the table. I've tried caching the particle system and baking the animation but I haven't been able to get the legos to just be a mesh/meshes that no longer need the emitter. I've also tried baking all the objects in the scene including the table. I've also tried doing current state to object. Im trying to take the scattered legos mesh/meshes and bring into another program. Can anyone offer a solution? 🔒 Log in to view

    1 Reply Last reply Reply Quote
    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Mar 8, 2024, 6:12 AM Mar 8, 2024, 6:12 AM

      Hi creative-juice,

      Use the Emitter as an Object in the Cloner.
      (The scene has the Emitter stop at Frame 36)
      CV4_2024_drs_24_MGpr_01.c4d

      Start and let play the scene, then stop when it looks good.

      Click on the Cloner, then:
      Object Manager> Object> (Modify)> Current State to Object

      Connecting and deleting could be another step.

      Enjoy

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

      1 Reply Last reply Reply Quote
      • First post
        2/2
        Last post