CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Liquid Particle Flow

    Question & Answers
    2
    6
    51
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      high-spite last edited by

      Hi all,

      Was wondering what would be the best way to recreate the image. A smooth liquid like flow that morphs into particles/glitter. Does anyone know of a tutorial/course or advice on what the best technique would be to tackle this?

      Looks like one sim where the liquid changes as it flows or could be 2 sims?

      Screenshot 2025-05-15 at 14.08.56.png

      Thanks and any help appreciated.

      Vi

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Vi,

        Sorry for the late reply; we had a Global Maxon Summit, all week long, I'm just out of the jet lag.

        You did not specify if that is a still or an animation.

        The example below is a collection of techniques, to shape particles and objects.
        I did not try to match the image; I would need more information from you. Perhaps a storyboard?

        Screenshot 2025-05-18 at 3.13.41 PM.jpg
        CV4_2025_drs_25_PAmx_01.c4d
        CV4_2025_drs_25_PAmx_02.c4d

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        1 Reply Last reply Reply Quote
        • H
          high-spite last edited by

          @Dr-Sassi

          No problem Dr Sassi, thanks for getting back to us and sending the scenes

          Primarily it would be a still with a view to animating later down the line a bit like the attached. A shooting liquid like flow that has particles flowing out.

          liquid sb.jpg

          1 Reply Last reply Reply Quote
          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi Vi,

            Thank you for the additional information.

            Please have a look at this file:
            CV4_2025_drs_25_PAmx_21.c4d
            This is the basic setup, to shape the fluid and have it (more or less) art-directable. Here, the Rail Spline is an important part of shaping the initial results.

            In the file below, the Volume setup produces the fluid shape. It defines the part on the surface where new particles emerge.
            CV4_2025_drs_25_PAmx_22.c4d

            An alternative would be to take the initial fluid build and have the particles for the next step taken from it. This would reduce the fluid "body".
            CV4_2025_drs_25_PAmx_23.c4d

            I hope the three little examples help to shape your idea. Remember that a second fluid stream (like the first) can be built differently and used to subtract from the first one (inside the Volume setup) to create a more complex fluid body.

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            1 Reply Last reply Reply Quote
            • H
              high-spite last edited by

              Thank you Dr Sassi. Most helpful, i'll take a good look at the files and see how I get on. Thanks again V

              1 Reply Last reply Reply Quote
              • Dr. Sassi
                Dr. Sassi last edited by

                You're very welcome, Vi!

                Please let me know if you need something else. The more I know, the easier it is to find what you need.

                Enjoy

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                1 Reply Last reply Reply Quote
                • First post
                  Last post