Eye rig questions
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maybe the XRef is breaking, I guess i will just try to go with the rig as is, and import it directly, not XRef...argggh. already did some animation
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it might have been some XRef connection, I finalized the rigging on the character and brought it directly into a scene, seems to be working fine. MOVING ON...
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Thanks for the updates, schnoidl.
I had hoped for more workable details to understand what you want to do, but the last four posts have not included this information.
Good luck!
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what i want to do? i'm just moving the head, I want the eyes to follow. somehow the eyes are a frame behind here and there. I was using XRefs to the model but it doesn't seem to like that. Where i just merged a copy of the model into the file (no reference) it seems to mostly work, but not 100%.
my joints are aim-constrained to their targets, which are un-constrained children of a main eye controller, which is an unconstrained child of a null called Eye Rig, which is then constrained to HeadCon+. It seems like the joints should be more directly constrained to the Head but i can't figure out what that requires.
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Hi schnoidl,
Here is the file, then a project with an XRef that uses that file and a screenshot showing how I can see it. You need to place the textures into the tex folder before opening it.
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240918_CV4_2025_drs_24_CAed_01.zipYou had two sets of eyes in it, but you never mentioned it or explained why you added those. I used one pair only.
If that is not working, please check with tech support:
https://www.maxon.net/en/support-centerI can't reproduce the problem.
My best wishes
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ok thanks very much for trying
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Hi schnoidl,
You're welcome, no feedback or anything if the files work on your side. No worries I hope you have more progress with tech support.
Cheers
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hi, was too much in a crunch for deadline, will have a look, thanks
i am going to open a ticket with tech support. if you'd like to have a look at my file that's bugging out the eyes, here is a reduced version with no textures. see frame 111.
https://we.tl/t-8yaJRKvptm
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yeah, your movie looks great! wish i could do that ; )
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tech support for the win...and just like that IT WORKS, changed the expression priority of the parent constraint from 0 to 10
and the eyes stay where they belongVOODOO
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Hi schnoidl,
Thanks for opening a ticket and great that this was easy to solve.
I wonder why my file (that I shared above) worked here and not on your side.
Anyway, case closed, and enjoy your project.
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Hi, thanks again for your help. I am still recovering but it was delivered
https://youtu.be/t0jx3hJgOQQ
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Thanks for sharing, schnoidl!
I love to see what you did with the characters!
I hope you get the deserved success with it.Enjoy!