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    multicoloured brick art...cloners?

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    mograph clone color
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    • L
      lightningad last edited by

      Fantastic!!
      so much simpler than i expected.

      thanks very much for showing the concept in a way thats easily replicated and opens up so many further questions (on a new post!) and avenues to explore.

      regards
      Adam

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      • Dr. Sassi
        Dr. Sassi last edited by

        Thanks a lot, Adam.

        Yes, please share your questions in a new forum thread. Very much appreciated!

        My best wishes

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • L
          lightningad last edited by

          a further question related to this solution - is there a way to tell the Cloner Object to use the alpha channel of the image used to colour the clones, to create object clones or leave a spaces when the alpha channel has a cut out?

          Not all the images i'll be creating have rectangular shapes - many have complex edges with no flat sides.

          thanks for your great advice!

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          • L
            lightningad last edited by

            I have answered my own question...by creating a plane with the diimensions (pixel number multiplied by brick size), then setting the Cloner Object to Object mode and using the plane as the object (set to polygon centres) i can create the pixel art. Then i select the PLane, swicth to points mode i can delete the polygons that are not needed. This also works when applying your motion animation templates.

            L 1 Reply Last reply Reply Quote
            • L
              lightningad @lightningad last edited by

              @lightningad Flying Simbrix with alphas.c4d

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Hi Adam,

                Thanks for the update. However, the c4D file can't be downloaded. Please check the upload. Thank you.

                All the best

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                L 1 Reply Last reply Reply Quote
                • L
                  lightningad @Dr. Sassi last edited by

                  I don't know why the file keeps throwing an error. If i upload a c4d file it just says error, if i try upload it as a zip, i get a different message telling me the filetypes that can be uploaded.

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                  • Dr. Sassi
                    Dr. Sassi last edited by Dr. Sassi

                    Hi Adam,

                    The ".c4d" file should work, but only in small sizes.

                    We have zip files for security purposes disabled. It can unpack harmful data.

                    Can you access Dropbox, Google, Apple, Adobe, or Wetransfer cloud services? (I do not touch anything else for downloads.

                    All the best

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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                    • L
                      lightningad @Dr. Sassi last edited by

                      @Dr-Sassi here is the wetransfer link...the file is only 1.6mb so don't know why it would not load to the forum.

                      wetransfer link

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                      • Dr. Sassi
                        Dr. Sassi last edited by Dr. Sassi

                        Thanks for using Wetransfer, Adam, and sharing your file! Very nice.

                        Yes, 1.6MB shouldn't be a problem; sorry about that.

                        It seems like you got all you need. Let me know if there is anything else.

                        My best wishes for your project

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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                        • L
                          lightningad last edited by

                          I do have another question - you knew i would !!

                          When the bricks are animating, i know they are moving based on the Object iD number...is there anyway to set which brick has which id?

                          i ask because on the animations where i have deleted faces from the plane to match the image shape, the bricks fly in to the top row and bottom rows out of sequence, and because we are using this to replicate a real world scenario where you build up a picture connecting to the previous brick it makes no sense to build up unconnected sections then join the groups midway through a build up...if you see what i mean!

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                          • Dr. Sassi
                            Dr. Sassi last edited by

                            Hi Adam,

                            There are options to use a different Cloner first and then Inherit this to another, but that is limited and not useful for this work. In short, there is no native option to change IDs.

                            You might request this feature ("Share your Idea"), perhaps how you would like to do this, e.g., with a list like a Look Up Table (LUT) or an extended VAMP version that maps one to another.
                            https://www.maxon.net/en/support-center

                            All the best

                            Dr. Sassi Sassmannshausen Ph.D.
                            Senior Trainer, Maxon Master Trainer, L&D - Strategist
                            Cinema 4D mentor since 2004, Member of VES, DCS.

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                            • L
                              lightningad last edited by

                              ok - thank you...i will ad a feature request as i can see this ability being a useful one.
                              regards
                              Adam

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                              • Dr. Sassi
                                Dr. Sassi last edited by

                                Thanks a lot, Adam,

                                Cheers

                                Dr. Sassi Sassmannshausen Ph.D.
                                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                Cinema 4D mentor since 2004, Member of VES, DCS.

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