Pyro with team render....
... doesn't seem to work. I had a huge problem even getting it to render in the picture viewer. Ended up having to copy the project elements into a new project, and setting up the pyro simulator again. Then I got it to render in the picture viewer.
But then I started rendering it in team render, the master machine is rendering correctly, but the slave machine renders without pyro. Yes, the scene is cached. Any ideas?
I assume that all the machines can render such content. Since all is cached, I have very little to offer here.
The only suggestion that comes to mind is using the Team Render Server to ensure that needed content is distributed. This is a wild guess as I have not a single piece of information about your setup, which should be cleared by tech support. I can't typically replicate those setups here.
Please get in touch with tech support.
My best wishes
Hey I have the same issue. Tried everything. Slave machine does not see Pyro.. Does not render Pyro... No work around so far... would be interested to hear anyone having success with this workflow!!
Please check with tech support, as this might be network-based.
I'm not supposed to answer tech support questions.
@schedule-list Tech support were made aware of this, and could recreate the problem. But fixing it? I got a reply months ago saying the tech team were aware and working on it. Last I heard...
Sorry that it takes so long.
The tech support files a report, and that goes to the developers. There, it is handled, and I have no idea what I can do here for you, as I certainly have no say in what they do first or last. Well, sometimes I wish, of course.
I understand that should be fixed ASAP, and I would not be happy about it when this is needed. Fingers crossed, it is included in the "drop."
Here in the Forum, I can't do anything for you. Sorry.
All the best