Pyro with team render....
... doesn't seem to work. I had a huge problem even getting it to render in the picture viewer. Ended up having to copy the project elements into a new project, and setting up the pyro simulator again. Then I got it to render in the picture viewer.
But then I started rendering it in team render, the master machine is rendering correctly, but the slave machine renders without pyro. Yes, the scene is cached. Any ideas?
Dr. Sassi last edited by
I assume that all the machines can render such content. Since all is cached, I have very little to offer here.
The only suggestion that comes to mind is using the Team Render Server to ensure that needed content is distributed. This is a wild guess as I have not a single piece of information about your setup, which should be cleared by tech support. I can't typically replicate those setups here.
Please get in touch with tech support.
My best wishes