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    Ocean Wave Along Spline

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    2d grafic animation
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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi

      Hi tie-version,

      Here is a little idea. The core is easy: split it apart and combine things in the Volume.
      Take care of the body part that forms on the surface first, and then create a setup that moves particles to shape the water "bow." First, Force the move, then gravity.

      CV4_2024_drs_23_ANwv_01.c4d

      If the bow is too flat, set the Scale of the Volume to S.Y 2.0, for example.

      Perhaps you find something else, but I hope this is a helpful pointer. I'm not clear about teh Helix, as you image shows only an Arc.

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • Dr. Sassi
        Dr. Sassi last edited by

        P.S.: if it doesn't need to be along a spline, a simple Emitter might work as well
        https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20240106_CV4_2024_drs_23_ANfe_11.c4d.zip

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • T
          tie-version last edited by

          https://www.behance.net/gallery/118718211/Water-wave
          What about a slight change of direction? Would this be possible? along a spline? I tried a plane along a helix and it gets very twisted fast. Not sure it is the best way.

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          • T
            tie-version last edited by

            The idea behind this is it would wipe on a circular logo. I have tried a few directions, including splashes. It is tricky to try and get the results with something that doesn't have an organic end point, like a wave, which is attached to a body of water.

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Hi tie-version,

              Perhaps have a look here
              https://www.youtube.com/live/9eHQtbjDpL4?feature=shared&t=1244

              Screen Shot 2024-01-08 at 10.27.16 AM.png

              From the past, I can tell that the force needs to be on a circle or helix. In other words, the example in your link would only work if the crossing "stream" does not overlap. Just so the forces stay clear.

              Cheers

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                P.S.: Would that come closer?

                CV4_2024_drs_24_SIhx_01.c4d

                Screen Shot 2024-01-08 at 12.04.56 PM.jpg

                I have placed the Force Filed into the Include option of the Emitter so several can work independently.

                Enjoy

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • T
                  tie-version last edited by

                  How about something like this? Is that a case of creating a plane with the detail then creating a dynamic spline path?
                  https://www.youtube.com/watch?v=LPBC-lP-LQM
                  Around 2secs

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                  • Dr. Sassi
                    Dr. Sassi last edited by

                    Hi tie-version,

                    Yes, that is precisely how you describe it in a few words: a simple plane moves along a path with a static texture.

                    There are many ways to do it.

                    You can create a spline of the whole path, then Sweep it, adjust this with a Spline Raid, and move the texture along. Or use the two splines with a Loft.
                    Or use what you have in mind: spline, plane, or spline wrap. It has been done innumerable times.

                    That would be a texture that moves along a surface—no change in the wave inside.

                    If you ask me what I think about those, then let me ask first: how long will that animation stay on screen? How much will your audience think "wow" if longer than a second?
                    There is very little life in the stroke itself, and it has been done, like in the video link, many times. If the audience will quickly figure out how it was done, do you think it has the wanted impact on them? Is that something that would excite the audience to see? In other words, will this effect pull the audience into this animation long enough to enjoy the reveal at the end?

                    To give it more quality, you could animate the 2D stroke and define an animation, including an animated Displacement clip, that goes along with it to create more eye candy.
                    Then, use more than two (the Video had two strokes) to overflow the visuals so they are not "deciphered" any longer so quickly.

                    The Video in your link used editing to avoid that procedural aesthetic look; I did not have the impression that you wanted to edit your perhaps helix animation,

                    All the best

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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                    • Dr. Sassi
                      Dr. Sassi last edited by

                      Tip: Here is a series that has some great tips.

                      https://www.youtube.com/watch?v=Rlmreff_wOQ

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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                      • Dr. Sassi
                        Dr. Sassi last edited by Dr. Sassi

                        P.S.: When you go by part 2 of the DPP video and the Alembic tip, this would be the basic setup for the helix wave. Do some variations and then follow the MoGraph setups with the Keyframes.

                        CV4_2024_drs_24_ANhw_01.c4d

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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