@noseman Thanks Mr Noseman, very much appreciated 
Kind Regards
David
@noseman Thanks Mr Noseman, very much appreciated 
Kind Regards
David
@noseman Hi Mr Noseman, thanks for this. I've added a link to a simple cylinder that is intended to look like a rod that has been turned on a CNC machine. Apologies if my material is not very good but I just experimented until it looked good enough for images of our products. I tried to imitate the cutter marks in the steel as it is turned. This is one example of a material I need to be able to export for things such as gITF.
https://drive.google.com/file/d/1F52SLKFDLmxybAb6hqrXSenuPFuHk5al/view?usp=share_link
Kind Regards
David
@entry-newspaper Hi, thanks for the info, this is where I'm really struggling, I don't know what to do to make my materials compatible. I am aware that the Cinema 4D procedural materials that I've made will not export out into a compatible format but this is exactly what I'm asking about. (I'm still at the beginner stage when it comes to Cinema so I may even be using all the wrong terminology) I was under the impression, (although I may have got this completely wrong) that I'd need to do something called baking to turn my materials into bitmap images that could then be used in something such gITF?
@entry-newspaper Hi, thanks for the info. I don't really have time to start learning Blender at the moment unfortunately. The first thing I need to understand is how to make my materials into images (I think?). In the tutorial above the materials use bitmap textures but as I explained in my post mine are all procedural. It's very frustrating as the model side of things works great, the geometry is perfect. I just need to learn how to get the materials to work too
Hello,
I have a lot of old models of products that we would like to put on our website so that customers can look all around them in 3D rather than just flat images.
I've played about with some online viewers and getting the models in is easy enough but I don't know how to get the materials in. All these models were done in the standard renderer and most of them use procedural materials. Each model typically uses between three and five materials. I've heard something about 'Baking Materials', is that what I need to do? If so how do I go about doing it?
Many Thanks
David
Oh no! I will certainly miss you Dr Sassi, you have helped me so much and got me out of some sticky situations with your invaluable advice. I wish you the best and really hope you will return someday.
Very best wishes, David
Hi Dr Sassi,
Thanks again, I used your suggestion for stopping them where I liked where they fell and froze them and got my project done 
Howvere I noticed something strange on one occasion (I did the same thing with a few different scenes) On one of them, I cached it and stopped on a frame where I liked it, but I forgot to do current state to object. When I rendered out the current frame, it was a different one to the frame I stopped at in the timeline. Why would that be? It's not a problem since I got my project done but I'm curious, so I understand whats happening. 
Kind Regards
Dave
Hi Dr Sassi,
Thanks so much, that worked
Are you supposed to set the hierarchy level according to how many objects you have that you want to act as one? Initially my object broke up. It's made of three objects so I set that level to three and it worked.
Just one more question if I may? This is actually for a still scene, I just want some objects to fall to the floor and stay still where they land. I set the friction, bounciness and stickiness to zero but they still slide around the floor after they have landed. What else do I need to set to make them drop and stay still where they land? Many thanks.
Kind Regards
Dave
Hello,
Has the Rigid Body tag been changed in the latest release?
I have an object (which is a collection of a few objects grouped into a null) and I need it to fall to the ground. However it isn't working. I have done this before with the same kind of object and I think I had to change to 'Moving Mesh' but I don't see it anymore?
Kind Regards
Dave
Hi Dr Sassi,
Just to say, I got my project completed on time and it turned out just as I had imagined it. (and the boss loved it!) I wouldn't have achieved it without your superb advice so a big thankyou to you Dr Sassi 
Kind Regards
Dave