Hi Dr Sassi,
Is there a realistic way to bend objects along an edge? To explain better, I want to fold some packaging but with realistic bends along the edges. I have to do some packaging and I plan to use the same template net of the design for print for a UV texture map as well, that way I can use the same graphic for the printers as I can for the 3d model.
The packaging is an easy enough model, and to fold it I know I can select say a flap for example, and then rotate it from an edge using the axis tool to set the bend point. I can go all around my model this way until it is folded into the correct shape, just as you would in reality. The only problem is, is that the bends are too perfect. When you fold a piece of card in real life, there is slight rounding/bulging along the edge. Is there a way to simulate this in C4D?
Kind Regards,
David