 Thanks for the reply Doctor Sassi. He hasn't talked about animating yet, he's focused on Pictures. Its frustrating, because what I would think should be relatively simple, seems not to be. Here is my imagined workflow... I create a scene with one of our products, and a rigged puppet taking the place of the patient. Fix a camera. Make a picture with the a render tag removing the puppet, but keeping the shadows its created etc... Make another picture of just the puppet, keeping the light environment. Then I want to give AI the puppet picture, and prompt that AI should create a photorealistic human in exactly the same pose, perspective and lighting as the example I supplied, and then I can composit the 2 pics in photoshop.
... In theory...
Thx again
Simon
EDIT: I tried to upload a pic as an example, but even at 500x300 pixels, its telling me the dimensions are too big!!?
Posts made by Rough1
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RE: Realistic AI Humans...posted in Question & Answers
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Realistic AI Humans...posted in Question & Answers
Hello everyone,
I work for a company that produces medical devices for physically handicapped people. We have the problem that it is difficult from a marketing perspective to photograph actual patients in the devices. I would like to generate scenes with C4D of the device, and have some sort of solution to insert a realistic AI generated person into the picture. The boss is not happy with the results from Renderpeople for example. He wants it absolutely photorealistic, as far as it gets...
I have messed around with ChatGPT, but the results are not acceptable. The generated person is NEVER in exactly the correct position, although I give it an exact example of what I want with a C4D puppet model.
Does anyone have any ideas how to approach this?
Thx in advance
Simon -
Display Tag Shenanigansposted in Question & Answers
I have a complicated project with several different objects fading in and out using the display tag. But sometimes, some objects, although the display tag is 100 %, they are still not visible. And other times, objects are at 0% but are visible. Strangely, when I turn off Hardware based ray tracing, everything works. How can I tweak this so that it behaves as it should? I have increased the transparency settings in the redshift globals, to no avail. Any ideas?
Thx in advance
Simon -
RE: Basic Animation Problem...posted in Question & Answers
Thats exactly it. " Add parent Constraint"... Thanks for your help. Is there any tutorials on how to animate / control the Puppet? That would be useful.
Regards
Simon -
Basic Animation Problem...posted in Question & Answers
Hello,
I'm working on an animation the uses the Male Puppet character with the xpresso. I need him to be standing on a slightly side to side tilting plane. I dont want to keyframe the whole thing, and was thinking there must be a way to parent / constrain the feet to the ground, so as the plane tilts, the feet stick and the knees bend appropriately without the hips moving. In the character structure, there is a null called MocapRig_Target... I have tried attaching the foot joint with the plane with a target tag, but the results are not good.
Can someone please explain this process to me?
Thanks in advance,
Simon -
Backgrading Cinema 4Dposted in Question & Answers
Since the latest upgrades, Im finding the team render very unstable. Software simply turns off, no problem message or log file. Software starts again as before, without a crash message... Anyway, I have a lot of rendering to do, and want to revert back to version 2024.4.1 and Redshift 3.6.01, when life was easier.
Can you do this through the Maxon App, or is the only way to download from the websites?
Thx, Simon
edit: I have already contacted support, but I need this working asap... -
RE: Dynamic Simulations Kill MY Computerposted in Question & Answers
Cheers, Ill get on it if this is persisting...
MfG Simon -
Dynamic Simulations Kill MY Computerposted in Question & Answers
Hello,
I'm having a really really frustrating time with simulations.
I use cinema 4d mostly for modelling and technical instruction animations, and don't have all that much use for dynamic simulations. BUT, the odd times that I do need it, I find it impossible to work with. The most seemingly simple things that the tutorials on YouTube show that will play in nearly real time for them ( Rope, connector, balloon, gravity, turbulence etc etc) shuts my computer down instantaneously. Even in the simplest scene.
My workstation is a couple of years old, but pretty well stocked with a Intel i9-9900K CPU 3.60 GHz, 64 gigs ram and 2 RTX A4000 cards.
After setting a simulation, I push play, only to have the thing freeze for 4 minutes then proceed to go 1 frame every 30 seconds or something. I cant stop it, I cant click anything and then I have to crash it with the task manager.
Very frustrating. Is there a setting or something Im missing? I get collision limit exceeded messages sporadically too, but after setting it from GPU to CPU like suggested, its worse...
Any ideas?
Thanks in advance
SimonEDIT: Seems the simulations aren't the only thing going sideways. Vibration tag is killing it now as well. New updates yesterday..... hmmmm....
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FK problemsposted in Question & Answers
Hello,
I have bought a model that is already rigged with a FK setup. I want to bring him from standing to a sitting position, but because of the rigging, its very hard to keyframe the extremities. The big problem is, the feet are going through the floor, and keyframing is not looking good. How can I keep the feet stuck to the floor?
Thx in advance,
Simon -
RE: Material Projection.posted in Question & Answers
Hi and thanks again for your help. Here is an object that is from a CAD file, imported as a .stp into C4D. IDK if its to do with the polygon arrangement, Ive never had this before. When you drop or apply a material, its always spherical projection by default. Well on my machine, anyway.
Cheers, Simon -
Material Projection.posted in Question & Answers
Hi!
Since the last update, I have noticed the default material projection is spherical, instead of UVW mapping. Can I change the default somehow?Thanks in advance
Simon -
RE: Pyro with team render....posted in Question & Answers
@schedule-list Tech support were made aware of this, and could recreate the problem. But fixing it? I got a reply months ago saying the tech team were aware and working on it. Last I heard...
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Deleting Vray elementsposted in Question & Answers
Hello,
I've used elements of a Model I downloaded from Turbo Squid. It had vray materials on it. I replaced all the materials with redshift, but when I go to team render, it breaks down, saying the project uses plugins that are not installed.
How do I remove all traces of vray from the project?Thx in advance
Simon -
RE: Cloth (?) Questionposted in Question & Answers
Wow, thanks mate! You should be on the payroll...
Mfg Simon
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Cloth (?) Questionposted in Question & Answers
Hello,
I have run into a wall. I have been tasked to recreate this hospital shower chair. I have the frame and everything done, no problems, but how do I go about modelling this blue mesh material over the frame?
Can somebody point me in the right direction?
thx in advance...
Simon! -
Pyro with team render....posted in Question & Answers
... doesn't seem to work. I had a huge problem even getting it to render in the picture viewer. Ended up having to copy the project elements into a new project, and setting up the pyro simulator again. Then I got it to render in the picture viewer.
But then I started rendering it in team render, the master machine is rendering correctly, but the slave machine renders without pyro. Yes, the scene is cached. Any ideas?Regards
Simon
