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    Neuron-Fire // looking for files that you made for me ;(

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    neuron fire redshift animation medical
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    • C
      channel-blame @Dr. Sassi last edited by

      @Dr-Sassi you are a gem!!- I need to look tomorrow, as I have C4D V21, on my other computer, not sure if these older files will open-I owe you an apology-I was using moving lights on a neuron, but I believe that you used a cylinder, sorry-I'll let you know if I can open, I have version 23, and 21, hoping that 21 works, Best, Craig

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      • C
        channel-blame last edited by

        Hi again, the links to the files do not download, but thank you for your time-while I have your attention, you used Mograph to move a light object along the length of a cylinder, I believe; any chance that you wouldn't mind replicating that for me?, thank you, Craig

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        • Dr. Sassi
          Dr. Sassi last edited by

          Hi Craig,

          Anything of these headlines "ring a bell".

          Light along a cylinder, perhaps a little bit more details? ๐Ÿ™‚ Thanks you. Like how do you want to it to move an animate?

          render region output please?

          connect a null object to a selection tag?-possible

          can i freeze a pose

          Creating, Texturing and Rendering a Wine Bottle & Box: Layering Texture Tags

          alpha channel clipping problem

          lens effects in multipass question

          sketch and toon

          using a proxy object with cloners

          dynamics-intersection-problem

          intersecting problem

          spline path not showing

          mirroring a rigged model?

          Trouble with depth of field

          controlling visibility/invisibility with Mograph

          empty object manager

          Change Materials with XPresso-Dynamics

          modeling problem

          no DOF in physical render!?

          cloth cache reverse playback possible?

          Biped Rigging 1a

          Biped Rigging for Games, Part 08: Weighting the Legs

          problems with paintng weight maps

          morph deformer vs posemorph

          rigidbody tag "popping" problem

          copy-paste keyframes?

          object proximity to light

          Texture Slippage: Texture Space and Spline Wrap

          render time for GGX vs Beckman

          linking texture V-offset and Shader postion?

          visible texture-invisible model?

          C4D and after effects problem

          visbility-w/plain effector, not working

          collision deformer and cloner-not working

          looping an animation

          animation settings check

          spline-rig problem

          animation settings, just to be clear

          ProRes question

          new rendering question

          animation rendering size question

          controlling lights?

          platonic object question

          a motion clip tutorial?

          sculpt-question

          timeline-question

          rendered in color came out in black and white in AE

          using AVI formats in C4D

          Thinking Particles, PFragment

          loading dpeth pass in Photoshop

          recommended tutorials for animation clips and user data?

          glow not showing in render

          debosed letterd on a poly model

          hair and coloring?

          cloner in blend mode

          textures and clones

          painting issue

          bodypaint problem

          importing AI files

          proxies w/Mograph possible?

          not acheiving DOF in physical render

          Xpresso and deformers

          Pstorm vs Pborn and optimize?

          morphing objects

          rendeing not seen

          TP groups

          exporting procedural textures

          general aniamtion question

          appropriate filter for animation

          vibrating shadow problem

          can I separate cast shadows from the object?

          afeter effects/depth of field

          hand-sculpting issue

          Cheers

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • C
            channel-blame last edited by

            it might have been, "controlling lights" you made for me a very elegant file ; you used mograph, probably a cloner, plain effector; image a tree, a light/glow starts at the base of the trunk, and moves north; as the light reaches the branches, the lights continue up along/through each branch, so each branch receives a "traveling light" -I will ultimately use a neuron to demonstrate the "light signals" traveling through the neuron branches, and I hope to loop this, Best, Craig

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            • C
              channel-blame last edited by

              yes, I will animate this, Best, Craig

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Thanks for the information, Craig.

                I have the HarDrive's name, but the files' text sounds different.

                This was eight years ago, and the drive is in the archive, which takes a while to find (It is in one of three cases with around 60 drives.)

                How about you tell me what works with this file and what is not? That is so much faster.
                CCV4_2023_drs_23_MGgl_01.c4d

                Render it to see how it works

                Cheers

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                C 1 Reply Last reply Reply Quote
                • C
                  channel-blame @Dr. Sassi last edited by

                  light-neuron.jpg @Dr-Sassi
                  ![light-neuron.jpg](Image dimensions are too big) I'll check out this file tomorrow, a big THANK you!-fyi, I attached a jpg of what I hope to achieve., Best, Craig

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                  • Dr. Sassi
                    Dr. Sassi last edited by Dr. Sassi

                    Hi Craig,

                    Thanks a lot for the sketch; that helps. Why not do it with options we did not have eight years ago integrated into the way we now have?

                    Please have a look here:

                    CV4_2023_drs_23_REnf_01.c4d

                    Screen Shot 2023-07-10 at 7.16.46 PM.png

                    Press play while the Vertex tag is selected to get a first impression.

                    Enjoy

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

                    C 1 Reply Last reply Reply Quote
                    • C
                      channel-blame @Dr. Sassi last edited by

                      @Dr-Sassi Dr. Sassi, hi, this solution is awesome!!!-thank you-will I be able to replicate this with a polygon model ? that is what I'd prefer; is there a tutorial on Cineversity that I can learn how to do this w/o burdening you?-Craig

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                      • Dr. Sassi
                        Dr. Sassi last edited by

                        Hi Craig,

                        First of all, you do not burden me.

                        The object has to have a high-resolution mesh, as the Vertex mesh works with points/vertices. The Matrix is used in the Vertex Map Tag as a Point source. The Point source can be adjusted in radius/diameter. This provides the light spot.

                        The key is that the Decay layer will create the "charge trail" of the Neurons; it has a sweet spot in the settings. I got that idea by searching images of neurons and how they "communicate". So the charge comes and leaves slowly, hence the "trail".

                        Perhaps start with a simple plane object and a spline to explore it. My model used the Splines as well as a base to create the shape, meaning that changing the Spline will shape the "body" but also direct the "light" with it so things stay in sync. Any polygon object, as defined above, will do if that adjustment is unnecessary.

                        Please let me know if there are any questions. I'm happy to look into them.

                        Cheers

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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                        • C
                          channel-blame @Dr. Sassi last edited by

                          @Dr-Sassi Please see my attached file-my apologizes, I went from using Arnold a lot, to Redshift, never used all of the new C4D materials, pbr, etc, I didnt realize that you are using RS, which I have-I didnt realize that the lights were RS, which I am very familiar with ( DUH!!) lately I'm trying to learn Houdini ( what do u think of it? ) so I applied a base material first, here, light material second-this solution is really cool-I have never used RS for animation, anything that I should be on the lookout for?, flickering issues? anyway, unless I can think of anything else, you are the ultimate problem solver; no wonder why you are "the Doctorneuron-Sassi.c4d "-stay safe, Craig

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                          • Dr. Sassi
                            Dr. Sassi last edited by

                            Hi Craig,

                            Could you please check the file? It might be too large for the forum. Do you have Dropbox, Google, Apple, Adobe, or Wetransfer cloud options (I do not touch others, sorry)

                            Yes, Doctor for Neuron, when Neuron means life and Animation means bring to life, my dissertation was about Computer Simulation, or simply put about animation/film. It is not an MD, just to be clear ๐Ÿ™‚

                            Houdini is a very specialized app, with reminds me more of working like in NUKE, Fusion, or back in the days, Shake when I take a compositing analogy, as it feels more like a spatial/animation compositor.

                            However, whether I think it or not ;-), software needs to fit the thinking pattern and logic of the artist. Otherwise, it is a painful relationship. But when it fits, even steep learning curves are fun.

                            I will look at your file when I get itโ€”looking forward to it. If you need an upload link, my Dropbox has some space left.

                            Cheers

                            Dr. Sassi Sassmannshausen Ph.D.
                            Senior Trainer, Maxon Master Trainer, L&D - Strategist
                            Cinema 4D mentor since 2004, Member of VES, DCS.

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                            • C
                              channel-blame last edited by

                              i have a Dropbox, can please send me a link? I used edge to spline for my path, for the lights; when I said "Dr." I meant that you are all knowing, omniscient when it comes to C4d, a compliment ๐Ÿ˜‰

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                              • Dr. Sassi
                                Dr. Sassi last edited by Dr. Sassi

                                Hi Craig,

                                If you have a Dropbox, then I don't understand.

                                Anyway, I will leave this link for a few hours here. Please only the needed parts, as mentioned, that is my private Dropbox, and it is small.
                                --link-removed---

                                All the best

                                Dr. Sassi Sassmannshausen Ph.D.
                                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                Cinema 4D mentor since 2004, Member of VES, DCS.

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                                • Dr. Sassi
                                  Dr. Sassi last edited by Dr. Sassi

                                  Hi Craig,

                                  Can I share the link here or what is your preferred option to get it back?

                                  Cheers

                                  Dr. Sassi Sassmannshausen Ph.D.
                                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                  Cinema 4D mentor since 2004, Member of VES, DCS.

                                  1 Reply Last reply Reply Quote
                                  • C
                                    channel-blame last edited by

                                    Hi Dr. Sassi. I hope that you are well. I have a question please, about 17 days ago, you provided for me a great solution, to lights traveling
                                    over/through a neuron. I was hoping to experiment with different color combinations, with RS of the body of the neuron. I noticed, that when I use a different material color, and Im sure to properly use the vertex attribute node, the emission/lights are not visible in the viewport, only when I render in the viewport. . Also, the "lights" are not moving when I render to picture viewer. I did this just to experiment with a render. Can you please tell me why this is? also, the way to control speed of light movement, I change the offset in the matrix?, thank you, Craig

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                                    • Dr. Sassi
                                      Dr. Sassi last edited by

                                      Hi Craig,

                                      I have rendered the file from above today since you asked. It works.

                                      When you say you have changed something, How can I know what? Could you please copy and paste the material into a new scene and share it so I can look at it?

                                      Cheers

                                      Dr. Sassi Sassmannshausen Ph.D.
                                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                      Cinema 4D mentor since 2004, Member of VES, DCS.

                                      C 1 Reply Last reply Reply Quote
                                      • C
                                        channel-blame @Dr. Sassi last edited by

                                        neuron-lights-for-DS.c4d I bought some neat materials, have been too busy to experiment, but perhaps you can show me the way for the furure. I'd love to use your elegant solution for a mor interesting texture, thanks so much-CZ

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                                        • Dr. Sassi
                                          Dr. Sassi last edited by

                                          Hi Craig,

                                          Thanks for the files.

                                          To see any effect, the Emission> Weight needs to be greater than zero.

                                          I got all four materials working that way.

                                          All the best

                                          Dr. Sassi Sassmannshausen Ph.D.
                                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                          Cinema 4D mentor since 2004, Member of VES, DCS.

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                                          • C
                                            channel-blame last edited by

                                            thanks, but I don 't see it in the render view, as opposed to the other material which I do, is it possible to see it in the render view when i hit play?

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