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    Neuron-Fire // looking for files that you made for me ;(

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    • C
      channel-blame last edited by

      Hi again, the links to the files do not download, but thank you for your time-while I have your attention, you used Mograph to move a light object along the length of a cylinder, I believe; any chance that you wouldn't mind replicating that for me?, thank you, Craig

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi Craig,

        Anything of these headlines "ring a bell".

        Light along a cylinder, perhaps a little bit more details? 🙂 Thanks you. Like how do you want to it to move an animate?

        render region output please?

        connect a null object to a selection tag?-possible

        can i freeze a pose

        Creating, Texturing and Rendering a Wine Bottle & Box: Layering Texture Tags

        alpha channel clipping problem

        lens effects in multipass question

        sketch and toon

        using a proxy object with cloners

        dynamics-intersection-problem

        intersecting problem

        spline path not showing

        mirroring a rigged model?

        Trouble with depth of field

        controlling visibility/invisibility with Mograph

        empty object manager

        Change Materials with XPresso-Dynamics

        modeling problem

        no DOF in physical render!?

        cloth cache reverse playback possible?

        Biped Rigging 1a

        Biped Rigging for Games, Part 08: Weighting the Legs

        problems with paintng weight maps

        morph deformer vs posemorph

        rigidbody tag "popping" problem

        copy-paste keyframes?

        object proximity to light

        Texture Slippage: Texture Space and Spline Wrap

        render time for GGX vs Beckman

        linking texture V-offset and Shader postion?

        visible texture-invisible model?

        C4D and after effects problem

        visbility-w/plain effector, not working

        collision deformer and cloner-not working

        looping an animation

        animation settings check

        spline-rig problem

        animation settings, just to be clear

        ProRes question

        new rendering question

        animation rendering size question

        controlling lights?

        platonic object question

        a motion clip tutorial?

        sculpt-question

        timeline-question

        rendered in color came out in black and white in AE

        using AVI formats in C4D

        Thinking Particles, PFragment

        loading dpeth pass in Photoshop

        recommended tutorials for animation clips and user data?

        glow not showing in render

        debosed letterd on a poly model

        hair and coloring?

        cloner in blend mode

        textures and clones

        painting issue

        bodypaint problem

        importing AI files

        proxies w/Mograph possible?

        not acheiving DOF in physical render

        Xpresso and deformers

        Pstorm vs Pborn and optimize?

        morphing objects

        rendeing not seen

        TP groups

        exporting procedural textures

        general aniamtion question

        appropriate filter for animation

        vibrating shadow problem

        can I separate cast shadows from the object?

        afeter effects/depth of field

        hand-sculpting issue

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • C
          channel-blame last edited by

          it might have been, "controlling lights" you made for me a very elegant file ; you used mograph, probably a cloner, plain effector; image a tree, a light/glow starts at the base of the trunk, and moves north; as the light reaches the branches, the lights continue up along/through each branch, so each branch receives a "traveling light" -I will ultimately use a neuron to demonstrate the "light signals" traveling through the neuron branches, and I hope to loop this, Best, Craig

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          • C
            channel-blame last edited by

            yes, I will animate this, Best, Craig

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Thanks for the information, Craig.

              I have the HarDrive's name, but the files' text sounds different.

              This was eight years ago, and the drive is in the archive, which takes a while to find (It is in one of three cases with around 60 drives.)

              How about you tell me what works with this file and what is not? That is so much faster.
              CCV4_2023_drs_23_MGgl_01.c4d

              Render it to see how it works

              Cheers

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

              C 1 Reply Last reply Reply Quote
              • C
                channel-blame @Dr. Sassi last edited by

                light-neuron.jpg @Dr-Sassi
                ![light-neuron.jpg](Image dimensions are too big) I'll check out this file tomorrow, a big THANK you!-fyi, I attached a jpg of what I hope to achieve., Best, Craig

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                • Dr. Sassi
                  Dr. Sassi last edited by Dr. Sassi

                  Hi Craig,

                  Thanks a lot for the sketch; that helps. Why not do it with options we did not have eight years ago integrated into the way we now have?

                  Please have a look here:

                  CV4_2023_drs_23_REnf_01.c4d

                  Screen Shot 2023-07-10 at 7.16.46 PM.png

                  Press play while the Vertex tag is selected to get a first impression.

                  Enjoy

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

                  C 1 Reply Last reply Reply Quote
                  • C
                    channel-blame @Dr. Sassi last edited by

                    @Dr-Sassi Dr. Sassi, hi, this solution is awesome!!!-thank you-will I be able to replicate this with a polygon model ? that is what I'd prefer; is there a tutorial on Cineversity that I can learn how to do this w/o burdening you?-Craig

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                    • Dr. Sassi
                      Dr. Sassi last edited by

                      Hi Craig,

                      First of all, you do not burden me.

                      The object has to have a high-resolution mesh, as the Vertex mesh works with points/vertices. The Matrix is used in the Vertex Map Tag as a Point source. The Point source can be adjusted in radius/diameter. This provides the light spot.

                      The key is that the Decay layer will create the "charge trail" of the Neurons; it has a sweet spot in the settings. I got that idea by searching images of neurons and how they "communicate". So the charge comes and leaves slowly, hence the "trail".

                      Perhaps start with a simple plane object and a spline to explore it. My model used the Splines as well as a base to create the shape, meaning that changing the Spline will shape the "body" but also direct the "light" with it so things stay in sync. Any polygon object, as defined above, will do if that adjustment is unnecessary.

                      Please let me know if there are any questions. I'm happy to look into them.

                      Cheers

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

                      C 1 Reply Last reply Reply Quote
                      • C
                        channel-blame @Dr. Sassi last edited by

                        @Dr-Sassi Please see my attached file-my apologizes, I went from using Arnold a lot, to Redshift, never used all of the new C4D materials, pbr, etc, I didnt realize that you are using RS, which I have-I didnt realize that the lights were RS, which I am very familiar with ( DUH!!) lately I'm trying to learn Houdini ( what do u think of it? ) so I applied a base material first, here, light material second-this solution is really cool-I have never used RS for animation, anything that I should be on the lookout for?, flickering issues? anyway, unless I can think of anything else, you are the ultimate problem solver; no wonder why you are "the Doctorneuron-Sassi.c4d "-stay safe, Craig

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                        • Dr. Sassi
                          Dr. Sassi last edited by

                          Hi Craig,

                          Could you please check the file? It might be too large for the forum. Do you have Dropbox, Google, Apple, Adobe, or Wetransfer cloud options (I do not touch others, sorry)

                          Yes, Doctor for Neuron, when Neuron means life and Animation means bring to life, my dissertation was about Computer Simulation, or simply put about animation/film. It is not an MD, just to be clear 🙂

                          Houdini is a very specialized app, with reminds me more of working like in NUKE, Fusion, or back in the days, Shake when I take a compositing analogy, as it feels more like a spatial/animation compositor.

                          However, whether I think it or not ;-), software needs to fit the thinking pattern and logic of the artist. Otherwise, it is a painful relationship. But when it fits, even steep learning curves are fun.

                          I will look at your file when I get it—looking forward to it. If you need an upload link, my Dropbox has some space left.

                          Cheers

                          Dr. Sassi Sassmannshausen Ph.D.
                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                          Cinema 4D mentor since 2004, Member of VES, DCS.

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                          • C
                            channel-blame last edited by

                            i have a Dropbox, can please send me a link? I used edge to spline for my path, for the lights; when I said "Dr." I meant that you are all knowing, omniscient when it comes to C4d, a compliment 😉

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                            • Dr. Sassi
                              Dr. Sassi last edited by Dr. Sassi

                              Hi Craig,

                              If you have a Dropbox, then I don't understand.

                              Anyway, I will leave this link for a few hours here. Please only the needed parts, as mentioned, that is my private Dropbox, and it is small.
                              --link-removed---

                              All the best

                              Dr. Sassi Sassmannshausen Ph.D.
                              Senior Trainer, Maxon Master Trainer, L&D - Strategist
                              Cinema 4D mentor since 2004, Member of VES, DCS.

                              1 Reply Last reply Reply Quote
                              • Dr. Sassi
                                Dr. Sassi last edited by Dr. Sassi

                                Hi Craig,

                                Can I share the link here or what is your preferred option to get it back?

                                Cheers

                                Dr. Sassi Sassmannshausen Ph.D.
                                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                Cinema 4D mentor since 2004, Member of VES, DCS.

                                1 Reply Last reply Reply Quote
                                • C
                                  channel-blame last edited by

                                  Hi Dr. Sassi. I hope that you are well. I have a question please, about 17 days ago, you provided for me a great solution, to lights traveling
                                  over/through a neuron. I was hoping to experiment with different color combinations, with RS of the body of the neuron. I noticed, that when I use a different material color, and Im sure to properly use the vertex attribute node, the emission/lights are not visible in the viewport, only when I render in the viewport. . Also, the "lights" are not moving when I render to picture viewer. I did this just to experiment with a render. Can you please tell me why this is? also, the way to control speed of light movement, I change the offset in the matrix?, thank you, Craig

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                                  • Dr. Sassi
                                    Dr. Sassi last edited by

                                    Hi Craig,

                                    I have rendered the file from above today since you asked. It works.

                                    When you say you have changed something, How can I know what? Could you please copy and paste the material into a new scene and share it so I can look at it?

                                    Cheers

                                    Dr. Sassi Sassmannshausen Ph.D.
                                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                    Cinema 4D mentor since 2004, Member of VES, DCS.

                                    C 1 Reply Last reply Reply Quote
                                    • C
                                      channel-blame @Dr. Sassi last edited by

                                      neuron-lights-for-DS.c4d I bought some neat materials, have been too busy to experiment, but perhaps you can show me the way for the furure. I'd love to use your elegant solution for a mor interesting texture, thanks so much-CZ

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                                      • Dr. Sassi
                                        Dr. Sassi last edited by

                                        Hi Craig,

                                        Thanks for the files.

                                        To see any effect, the Emission> Weight needs to be greater than zero.

                                        I got all four materials working that way.

                                        All the best

                                        Dr. Sassi Sassmannshausen Ph.D.
                                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                        Cinema 4D mentor since 2004, Member of VES, DCS.

                                        1 Reply Last reply Reply Quote
                                        • C
                                          channel-blame last edited by

                                          thanks, but I don 't see it in the render view, as opposed to the other material which I do, is it possible to see it in the render view when i hit play?

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                                          • Dr. Sassi
                                            Dr. Sassi last edited by

                                            Hi Craig,

                                            Below are all four materials set up with an animated Vertex map. I rendered it, and all looks fine to me.

                                            https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230728_CV4_2023_drs_23_RSve_01c4d.zip

                                            Render View, Picture Viewer:

                                            Picture Viewer takes the scene as set up, including Render Settings, and goes to work. Once started, any change will be ignored; it just works on the job it was given.

                                            RS Render View

                                            The Clapper board Icon works the same as the Picture Viewer.

                                            The Play icon right-sided from the Clapper board icon will take updated information, but only when capacity allows it. The more rendered heavy a scene, the less likely it moves toward "real-time".

                                            Editor View> Redshift IPR
                                            Perhaps fast, depending on the size.

                                            Anyway, anything I will say might not match your experience, except you have the same setup, screens, and apps running at the time of comparison. This goes into hardware, which I try to avoid at all costs. Not my place, as I think the variables are way too big. Things change constantly on top of that. So yesterday's knowledge is perhaps outdated with the latest update—nothing I like to invest time into. Thanks for understanding

                                            Cheers

                                            Dr. Sassi Sassmannshausen Ph.D.
                                            Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                            Cinema 4D mentor since 2004, Member of VES, DCS.

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