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    Neuron-Fire // looking for files that you made for me ;(

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    neuron fire redshift animation medical
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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi

      Thanks for the information, Craig.

      I have the HarDrive's name, but the files' text sounds different.

      This was eight years ago, and the drive is in the archive, which takes a while to find (It is in one of three cases with around 60 drives.)

      How about you tell me what works with this file and what is not? That is so much faster.
      CCV4_2023_drs_23_MGgl_01.c4d

      Render it to see how it works

      Cheers

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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        channel-blame @Dr. Sassi last edited by

        light-neuron.jpg @Dr-Sassi
        ![light-neuron.jpg](Image dimensions are too big) I'll check out this file tomorrow, a big THANK you!-fyi, I attached a jpg of what I hope to achieve., Best, Craig

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          Hi Craig,

          Thanks a lot for the sketch; that helps. Why not do it with options we did not have eight years ago integrated into the way we now have?

          Please have a look here:

          CV4_2023_drs_23_REnf_01.c4d

          Screen Shot 2023-07-10 at 7.16.46 PM.png

          Press play while the Vertex tag is selected to get a first impression.

          Enjoy

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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            channel-blame @Dr. Sassi last edited by

            @Dr-Sassi Dr. Sassi, hi, this solution is awesome!!!-thank you-will I be able to replicate this with a polygon model ? that is what I'd prefer; is there a tutorial on Cineversity that I can learn how to do this w/o burdening you?-Craig

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            • Dr. Sassi
              Dr. Sassi last edited by

              Hi Craig,

              First of all, you do not burden me.

              The object has to have a high-resolution mesh, as the Vertex mesh works with points/vertices. The Matrix is used in the Vertex Map Tag as a Point source. The Point source can be adjusted in radius/diameter. This provides the light spot.

              The key is that the Decay layer will create the "charge trail" of the Neurons; it has a sweet spot in the settings. I got that idea by searching images of neurons and how they "communicate". So the charge comes and leaves slowly, hence the "trail".

              Perhaps start with a simple plane object and a spline to explore it. My model used the Splines as well as a base to create the shape, meaning that changing the Spline will shape the "body" but also direct the "light" with it so things stay in sync. Any polygon object, as defined above, will do if that adjustment is unnecessary.

              Please let me know if there are any questions. I'm happy to look into them.

              Cheers

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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                channel-blame @Dr. Sassi last edited by

                @Dr-Sassi Please see my attached file-my apologizes, I went from using Arnold a lot, to Redshift, never used all of the new C4D materials, pbr, etc, I didnt realize that you are using RS, which I have-I didnt realize that the lights were RS, which I am very familiar with ( DUH!!) lately I'm trying to learn Houdini ( what do u think of it? ) so I applied a base material first, here, light material second-this solution is really cool-I have never used RS for animation, anything that I should be on the lookout for?, flickering issues? anyway, unless I can think of anything else, you are the ultimate problem solver; no wonder why you are "the Doctorneuron-Sassi.c4d "-stay safe, Craig

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                • Dr. Sassi
                  Dr. Sassi last edited by

                  Hi Craig,

                  Could you please check the file? It might be too large for the forum. Do you have Dropbox, Google, Apple, Adobe, or Wetransfer cloud options (I do not touch others, sorry)

                  Yes, Doctor for Neuron, when Neuron means life and Animation means bring to life, my dissertation was about Computer Simulation, or simply put about animation/film. It is not an MD, just to be clear 🙂

                  Houdini is a very specialized app, with reminds me more of working like in NUKE, Fusion, or back in the days, Shake when I take a compositing analogy, as it feels more like a spatial/animation compositor.

                  However, whether I think it or not ;-), software needs to fit the thinking pattern and logic of the artist. Otherwise, it is a painful relationship. But when it fits, even steep learning curves are fun.

                  I will look at your file when I get it—looking forward to it. If you need an upload link, my Dropbox has some space left.

                  Cheers

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                    channel-blame last edited by

                    i have a Dropbox, can please send me a link? I used edge to spline for my path, for the lights; when I said "Dr." I meant that you are all knowing, omniscient when it comes to C4d, a compliment 😉

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                    • Dr. Sassi
                      Dr. Sassi last edited by Dr. Sassi

                      Hi Craig,

                      If you have a Dropbox, then I don't understand.

                      Anyway, I will leave this link for a few hours here. Please only the needed parts, as mentioned, that is my private Dropbox, and it is small.
                      --link-removed---

                      All the best

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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                      • Dr. Sassi
                        Dr. Sassi last edited by Dr. Sassi

                        Hi Craig,

                        Can I share the link here or what is your preferred option to get it back?

                        Cheers

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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                          channel-blame last edited by

                          Hi Dr. Sassi. I hope that you are well. I have a question please, about 17 days ago, you provided for me a great solution, to lights traveling
                          over/through a neuron. I was hoping to experiment with different color combinations, with RS of the body of the neuron. I noticed, that when I use a different material color, and Im sure to properly use the vertex attribute node, the emission/lights are not visible in the viewport, only when I render in the viewport. . Also, the "lights" are not moving when I render to picture viewer. I did this just to experiment with a render. Can you please tell me why this is? also, the way to control speed of light movement, I change the offset in the matrix?, thank you, Craig

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                          • Dr. Sassi
                            Dr. Sassi last edited by

                            Hi Craig,

                            I have rendered the file from above today since you asked. It works.

                            When you say you have changed something, How can I know what? Could you please copy and paste the material into a new scene and share it so I can look at it?

                            Cheers

                            Dr. Sassi Sassmannshausen Ph.D.
                            Senior Trainer, Maxon Master Trainer, L&D - Strategist
                            Cinema 4D mentor since 2004, Member of VES, DCS.

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                              channel-blame @Dr. Sassi last edited by

                              neuron-lights-for-DS.c4d I bought some neat materials, have been too busy to experiment, but perhaps you can show me the way for the furure. I'd love to use your elegant solution for a mor interesting texture, thanks so much-CZ

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                              • Dr. Sassi
                                Dr. Sassi last edited by

                                Hi Craig,

                                Thanks for the files.

                                To see any effect, the Emission> Weight needs to be greater than zero.

                                I got all four materials working that way.

                                All the best

                                Dr. Sassi Sassmannshausen Ph.D.
                                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                Cinema 4D mentor since 2004, Member of VES, DCS.

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                                  channel-blame last edited by

                                  thanks, but I don 't see it in the render view, as opposed to the other material which I do, is it possible to see it in the render view when i hit play?

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                                  • Dr. Sassi
                                    Dr. Sassi last edited by

                                    Hi Craig,

                                    Below are all four materials set up with an animated Vertex map. I rendered it, and all looks fine to me.

                                    https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230728_CV4_2023_drs_23_RSve_01c4d.zip

                                    Render View, Picture Viewer:

                                    Picture Viewer takes the scene as set up, including Render Settings, and goes to work. Once started, any change will be ignored; it just works on the job it was given.

                                    RS Render View

                                    The Clapper board Icon works the same as the Picture Viewer.

                                    The Play icon right-sided from the Clapper board icon will take updated information, but only when capacity allows it. The more rendered heavy a scene, the less likely it moves toward "real-time".

                                    Editor View> Redshift IPR
                                    Perhaps fast, depending on the size.

                                    Anyway, anything I will say might not match your experience, except you have the same setup, screens, and apps running at the time of comparison. This goes into hardware, which I try to avoid at all costs. Not my place, as I think the variables are way too big. Things change constantly on top of that. So yesterday's knowledge is perhaps outdated with the latest update—nothing I like to invest time into. Thanks for understanding

                                    Cheers

                                    Dr. Sassi Sassmannshausen Ph.D.
                                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                    Cinema 4D mentor since 2004, Member of VES, DCS.

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                                      channel-blame @channel-blame last edited by Dr. Sassi

                                      @channel-blame [link text](NEURON-glow-does-not-work.c4d link url)-hi Dr.Sassi, how are you?-I am in a bit of a panic ;(-I tried to adapt your brilliant solution here to a new texture, but I can not get it too work. Is my attachment here? if not please tell me how to attach. My solution is not working, perhaps you can provide a solution for me. Please let me know, Craig

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                                      • Referenced by  Dr. Sassi Dr. Sassi 
                                      • C
                                        channel-blame last edited by

                                        ok sorry and thank you, is it possible? my new problem that is to solve?

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                                        • Dr. Sassi
                                          Dr. Sassi last edited by Dr. Sassi

                                          Hi Craig,

                                          Posting in the wrong thread is not a problem; I only mentioned it so you know I moved it. Otherwise, it will be hard to read along for others.

                                          Here is your file:
                                          https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230810_CV4_2023_drs_23_RSsv_33.c4d.zip

                                          Please let me know if that works; I have tested it on several versions, just in case.

                                          I have increased the Mesh a bit, as the RS Tag will not have its "Virtual Points" being used for the Vertex Map, and without increasing the Mesh, the "Vertex Map Resolution" is too blocky.

                                          Please also ensure that the information used by other objects, etc., is above the one that needs it. Top to bottom is the flow of information, and yes, with Priorities, Information runs more complex, but inside the Object manager, ensure you have all the "stuff" in a flow.

                                          My best wishes for your project.

                                          Dr. Sassi Sassmannshausen Ph.D.
                                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                          Cinema 4D mentor since 2004, Member of VES, DCS.

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                                          • C
                                            channel-blame last edited by Dr. Sassi

                                            Thank you Dr. Sassi, but I did send to you a "neuron" with my texture that I couldnt get to work; this file I already received, thx. If you did not get it what is the best way to share with you? thx, Craig

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