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    How do I repeat a ramp pattern on an object using the texture node?

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    • Dr. Sassi
      Dr. Sassi last edited by

      Thank you for you feedback, tear-one.

      Enjoy your project

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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        bench-sport last edited by

        Hello, following this, it works, but it shows a universal projection even if I use object mode in UV projection. Any way to solve this so that all objects project according to their rotation?

        image.png
        image.png

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          Hi bench-support,

          Please have a look here.
          CV4_2026_drs_25_RSrm_01.c4d

          I rotated some of the UV polygons, and it is safer (additionally) to drag the UV Tag into the material (or write the exact name into it, to always ensure you have the correct one.

          Screenshot 2025-11-25 at 9.44.30 PM.jpg
          Is this working for you?

          My best wishes for your project

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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            bench-sport @Dr. Sassi last edited by

            @Dr-Sassi Thanks for the reply. My particular case is using a material for various objects with user data node but combined with this repeated ramp bump map.. So what could be more effective than using just manually rotating UV map?

            https://1drv.ms/u/c/cd71275177a2d3eb/IQAf6AjLHRbkR62wJvb5O0UUAUDhr_FHNGYOi1Q4lutPBoE?e=mNnNOY

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            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              Hi bench-sport,

              The UV-Map has a transform option (three values) and a rotation (single value), but there is no tiling for this Ramp effect. Which means the only way to cover the area is by scaling and offsetting. Which might be quite cumbersome, as the rotation and the scale are not uniformly during a rotation.

              https://help.maxon.net/c4d/2026/en-us/Default.htm#html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_UVPROJECTION-NET_MAXON_NODE_BASE_GROUP_INPUTS.html?TocPath=The%2520Node%2520Editor%257CRedshift%2520Nodes%257CRedshift%2520Utility%2520Nodes%257CUV%2520Projection%257C_____3

              Below are two examples, differentiated only where the scale and offset take place (UV Transform node)

              CV4_2026_drs_25_RSrr_11.c4d
              CV4_2026_drs_25_RSrr_12.c4d

              Screenshot 2025-11-26 at 1.19.43 PM.jpg

              The User Data was copied from the Node (Right Mouse Click, Copy UI),
              Then pasted into the User Data (Click on the top entry UserData Default, to enable pasting)

              For any file sharing, Wetransfer, DropBox, Google, Apple or Adobe Cloudservices. Data uncompressed during upload, URLs pasted fully and plainly.

              All the best

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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                bench-sport @Dr. Sassi last edited by

                @Dr-Sassi Thanks for the examples!

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                • Dr. Sassi
                  Dr. Sassi last edited by

                  You're very welcome, bench-sport!

                  If there is any question, please let me know. Note: Nov 28th is a (US) Holiday here and I will be off-line.

                  My best wishes for your project

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • Dr. Sassi
                    Dr. Sassi last edited by Dr. Sassi

                    Hi bench-sport,

                    There is some improvement in this, with the 2026.2 UV Context Projection.
                    Example
                    CV4_2026_drs_25_RStr_01.c4d

                    As before, the ramp produces only a Square; when rotated, this shows the borders, hence the settings in the Node for this use.

                    More about this:
                    https://youtube.com/live/ZAom6DvSi3s

                    00:49:16 UV Context Projection - UV Transform

                    All the best

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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                    • B
                      bench-sport @Dr. Sassi last edited by

                      @Dr-Sassi Wow! This UV Context Projection node is incredible! It's just the missing piece of the puzzle. I checked your file. Now, the MUL and MOD node isn't needed. That one context projection node is enough to do the work I guess!

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                      • Dr. Sassi
                        Dr. Sassi last edited by Dr. Sassi

                        Hi bench-sport,

                        Thank you very much for the feedback.

                        You are spot on, and thanks for this insight.
                        I was in the middle of QA and timestamping the news video, when this theme came up – I started thinking about your question.
                        So, I checked it quickly, missing the extra advantage; I have a win as well, thank you!

                        Have a great weekend.

                        P.S.: https://www.youtube.com/live/ZAom6DvSi3s?si=8LscqDJJlmPROpnT&t=2956

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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                        • B
                          bench-sport @Dr. Sassi last edited by

                          @Dr-Sassi Thanks a lot for this! Life is easier now. 😄

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                            bench-sport @Dr. Sassi last edited by

                            @Dr-Sassi Btw, I can't figure out How to do it for ring type outputs without using repetitive knots?

                            58a4ffe4-be5b-4020-b0e2-fdbdb7be5d48-image.png

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                            • Dr. Sassi
                              Dr. Sassi last edited by Dr. Sassi

                              Hi bench-sport,

                              I assume I understand what you want, but that is not in the new Node included. Mul/Mod is the answer.

                              Right mouse click on the Ramp allows for doubling the Knots and can be done many times. Yes, not parametrically.

                              Here are three examples, and I assume they are not along your question, just to be on the safe side.
                              One does example does it, but it is a hack, and not even.

                              CV4_2025_drs_25_RScl_01.c4d

                              Screenshot 2025-12-05 at 10.11.17 PM.jpg

                              If there is something else, I'm happy to look into it (in the morning)

                              Have a great weekend

                              Dr. Sassi Sassmannshausen Ph.D.
                              Senior Trainer, Maxon Master Trainer, L&D - Strategist
                              Cinema 4D mentor since 2004, Member of VES, DCS.

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                              • B
                                bench-sport @Dr. Sassi last edited by

                                @Dr-Sassi Thanks for the clarification.

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                                • Dr. Sassi
                                  Dr. Sassi last edited by

                                  You're very welcome, bench-sport.

                                  My best wishes

                                  Dr. Sassi Sassmannshausen Ph.D.
                                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                  Cinema 4D mentor since 2004, Member of VES, DCS.

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