How do I repeat a ramp pattern on an object using the texture node?
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@Dr-Sassi Thanks for the reply. My particular case is using a material for various objects with user data node but combined with this repeated ramp bump map.. So what could be more effective than using just manually rotating UV map?
https://1drv.ms/u/c/cd71275177a2d3eb/IQAf6AjLHRbkR62wJvb5O0UUAUDhr_FHNGYOi1Q4lutPBoE?e=mNnNOY
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Hi bench-sport,
The UV-Map has a transform option (three values) and a rotation (single value), but there is no tiling for this Ramp effect. Which means the only way to cover the area is by scaling and offsetting. Which might be quite cumbersome, as the rotation and the scale are not uniformly during a rotation.
https://help.maxon.net/c4d/2026/en-us/Default.htm#html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_UVPROJECTION-NET_MAXON_NODE_BASE_GROUP_INPUTS.html?TocPath=The%2520Node%2520Editor%257CRedshift%2520Nodes%257CRedshift%2520Utility%2520Nodes%257CUV%2520Projection%257C_____3
Below are two examples, differentiated only where the scale and offset take place (UV Transform node)
CV4_2026_drs_25_RSrr_11.c4d
CV4_2026_drs_25_RSrr_12.c4d
The User Data was copied from the Node (Right Mouse Click, Copy UI),
Then pasted into the User Data (Click on the top entry UserData Default, to enable pasting)For any file sharing, Wetransfer, DropBox, Google, Apple or Adobe Cloudservices. Data uncompressed during upload, URLs pasted fully and plainly.
All the best
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@Dr-Sassi Thanks for the examples!
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You're very welcome, bench-sport!
If there is any question, please let me know. Note: Nov 28th is a (US) Holiday here and I will be off-line.
My best wishes for your project
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Hi bench-sport,
There is some improvement in this, with the 2026.2 UV Context Projection.
Example
CV4_2026_drs_25_RStr_01.c4dAs before, the ramp produces only a Square; when rotated, this shows the borders, hence the settings in the Node for this use.
More about this:
https://youtube.com/live/ZAom6DvSi3s00:49:16 UV Context Projection - UV Transform
All the best
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@Dr-Sassi Wow! This UV Context Projection node is incredible! It's just the missing piece of the puzzle. I checked your file. Now, the MUL and MOD node isn't needed. That one context projection node is enough to do the work I guess!
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Hi bench-sport,
Thank you very much for the feedback.
You are spot on, and thanks for this insight.
I was in the middle of QA and timestamping the news video, when this theme came up – I started thinking about your question.
So, I checked it quickly, missing the extra advantage; I have a win as well, thank you!Have a great weekend.
P.S.: https://www.youtube.com/live/ZAom6DvSi3s?si=8LscqDJJlmPROpnT&t=2956
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@Dr-Sassi Thanks a lot for this! Life is easier now.

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@Dr-Sassi Btw, I can't figure out How to do it for ring type outputs without using repetitive knots?

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Hi bench-sport,
I assume I understand what you want, but that is not in the new Node included. Mul/Mod is the answer.
Right mouse click on the Ramp allows for doubling the Knots and can be done many times. Yes, not parametrically.
Here are three examples, and I assume they are not along your question, just to be on the safe side.
One does example does it, but it is a hack, and not even.
If there is something else, I'm happy to look into it (in the morning)
Have a great weekend
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@Dr-Sassi Thanks for the clarification.
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You're very welcome, bench-sport.
My best wishes