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    Making emitted particles/objects an editable mesh

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    animation static model mograph particle
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      creative-juice last edited by Dr. Sassi

      I have a particle system that emits legos that land on a table. Once the emitter has stopped emitting I like the look of the legos that are resting scattered on the table at frame 200. I want to make those legos editable meshes in their current state resting on the table. I've tried caching the particle system and baking the animation but I haven't been able to get the legos to just be a mesh/meshes that no longer need the emitter. I've also tried baking all the objects in the scene including the table. I've also tried doing current state to object. Im trying to take the scattered legos mesh/meshes and bring into another program. Can anyone offer a solution? Screenshot 2024-03-08 at 12.39.08 AM copy.jpg

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi creative-juice,

        Use the Emitter as an Object in the Cloner.
        (The scene has the Emitter stop at Frame 36)
        CV4_2024_drs_24_MGpr_01.c4d

        Start and let play the scene, then stop when it looks good.

        Click on the Cloner, then:
        Object Manager> Object> (Modify)> Current State to Object

        Connecting and deleting could be another step.

        Enjoy

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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