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Quaternion Rotation Animation

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adjust animation speed quaternion
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  • cyrilrueg
    cyrilrueg last edited by Dr. Sassi Mar 18, 2024, 6:06 AM Mar 10, 2024, 4:26 PM

    Hello, I have an animation that I'd like to change the velocity dynamism, slower, faster, etc. With the Quaternion Rotation tool, my curves remain linear. Is there a way to add momentum, like Time Remapping in After Effects?

    https://imgur.com/BBXJxwq

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    • Dr. Sassi
      Dr. Sassi last edited by Mar 10, 2024, 8:39 PM

      Hi cyrilrueg,

      The main question is, what are you trying to solve with the Quaternion function?

      In other words, you experienced a Gimbal Lock at one point, and there was no other way to solve it? I would try to avoid this function as much as possible. Often, one or two keyframes between the existing helps or split the animation with a Null Hierarchy, where the rotation is split up to avoid trouble (Gimbal Lock)

      The Quaternion function tries to find the shortest path. Without a scene file (images and screenshots captured do not help as much as a file with all the data), changing anything might change the result. Without a file, it is hard to tell what you get.

      I suggest taking the object with the animation, making a copy, and using it to "Main Menu> Animate> Add Motion Clip."
      When this is done, click on the Motion Clip Tag that appeared on that object, Tag> Open in Timeline.

      Click on the Animation clip, like a clip in a video Editor. In the Attribute Manager>Advanced, you can set a curve for the timing.

      In the file below, I have set up the initial animation [green], then applied the Quaternion function to it [red], which created the needed jumps in the F-Curves.
      The version [blue] works with an Animation clip, allowing timing, which affects all PSR parameters here.

      There is also a Reduced Modification Curve, but I encourage you to avoid this with active Quarternion use.

      More about:
      https://help.maxon.net/c4d/2024/en-us/Default.htm#html/ONULL-ID_BASEOBJECT_GROUP1.html#ID_BASEOBJECT_QUATERNION_ROTATION_INTERPOLATION

      My best wishes

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

      cyrilrueg 1 Reply Last reply Mar 11, 2024, 8:55 AM Reply Quote
      • cyrilrueg
        cyrilrueg @Dr. Sassi last edited by cyrilrueg Mar 11, 2024, 9:41 AM Mar 11, 2024, 8:55 AM

        Hi @Dr-Sassi , thanks for the answer, it really helps me a lot!

        Thank you and have a nice day

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        • Dr. Sassi
          Dr. Sassi last edited by Mar 11, 2024, 4:18 PM

          You're very welcome, cyrilrueg.

          Thank you for taking the time.

          I wish you success with your project.

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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